Carlosan Posted November 1, 2021 Report Share Posted November 1, 2021 With Substance Designer now supporting a MaterialX workflow it would be fantastic to see a 3DC integration. This could be huge for next-gen game development as Unreal5’s new shader system most likely implements this system as well. https://www.materialx.org/ MaterialX Library v1.38.2 has been released. This release adds improved accuracy of directional albedo computations for GGX specular and Imageworks sheen, an initial shader translation graph from Autodesk Standard Surface to UsdPreviewSurface, graph definitions for the MaterialX Lama node set, an initial ESSL shader generator, support for filename templates in texture baking, initial support for GCC 11, and other fixes. Please see the MaterialX Version 1.38.2 release page on the MaterialX Github for further details, and visit the MaterialX GitHub repository to download the latest library source code, documentation and examples. © & ™ LUCASFILM LTD. ALL RIGHTS RESERVE MaterialX MaterialX is an open standard for representing rich material and look-development content in computer graphics, enabling its platform-independent description and exchange across applications and renderers. Launched at Industrial Light & Magic in 2012, MaterialX has been a key technology in their feature films and real-time experiences since Star Wars: The Force Awakens and Millennium Falcon: Smugglers Run. The project was released as open source in 2017, with companies including Sony Pictures Imageworks, Pixar, Autodesk, Adobe, and SideFX contributing to its ongoing development. In 2021, MaterialX became the seventh hosted project of the Academy Software Foundation. MaterialX addresses the need for a common, open standard to represent the data values and relationships required to describe the look of a computer graphics model, including shading networks, patterns and texturing, complex nested materials and geometric assignments. To further encourage interchangeable CG look setups, MaterialX also defines a large set of standard shading and processing nodes with a precise mechanism for functional extensibility. 2 Quote Link to comment Share on other sites More sharing options...
Member MVIC Posted June 20, 2022 Member Report Share Posted June 20, 2022 (edited) @Carlosan Are there any plans to integrate MaterialX into 3D coat as it would be quite useful to bind with smart materials? Thank you Edited June 24, 2022 by MVIC Adding to message 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 4, 2022 Author Report Share Posted July 4, 2022 Update Apr 6, 2022:MaterialX Library v1.38.4 has been released. This release adds a Web Viewer example based on MaterialX JavaScript, a graph for the glTF PBR shading model, new Worley noise nodes, and more. Please see the MaterialX Version 1.38.4 release page on the MaterialX Github for further details, and visit the MaterialX GitHub repository to download the latest library source code, documentation and examples. Quote Link to comment Share on other sites More sharing options...
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