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[Solved] How do I get paint details onto my retopo mesh ?


Grimmy
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I have painted my high detail mesh and created a low poly version in the retopo room, but how can I bake the paint from my high poly mesh onto my low poly mesh?

I tried the 'Update Paint Mesh With Retopo Mesh' in the retopo room but that just created a mess.

I also tried Bake w/normal Map (Per Pixel) but that just brought a new paint object into the paint room without any textures.

In the help docs online it says one of the baking methods is ' From a Paint Object to a Retopo Object'. This is very clear and what I want, but none of of the buttons in the bake menu say this. They seem to be all named with highly technical (with PTEX, per pixel, microvertex, bake to scene?!?! etc) and confusing names...none of which even do what I want. Can't we just name the buttons simply and add any 'technical' detail in the help popup?

Any ideas?

Thanks

Edited by Grimmy
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Carlosan
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Yousung was awarded the badge 'Helpful' and 1 points.

I'm doing well. (70 version)

I don't know what the situation is.
When preparing for baking, did you make enough adjustments to allow the cage to project the high-poly mesh?

When the cage fails to project the high poly mesh, you may get a gray (nothing) as shown in the picture.

Cage.jpg.b45481ce2ebca6ce3f509dceb6eae07f.jpg

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I played with this and made several attempts but always I get the grey texture. One thing in my version I noticed is that Toggle Ghosting doesn't actually do anything. I can see in your version that the cage is actually ghosted.

I've tried recreating a new retopo mesh manually and  re- auto topologizing again and again but always get the grey m untextured mesh. Its taken me all day for what I thought was a simple click. :(

 

Edited by Grimmy
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Carlosan
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I hope the translator works properly...
I will attach a video separately later.:o

 

[ Data attached by the author ]
Paint Room : Paint data (you said highpoly...)
Retopo Room : Retopo Data (Low Poly/Unwrap - X)
Sculpt Room : very small mesh data (can't bake!!)

 

[ It should be like this... ]
Paint Room : Bake Result
Retopo Room : Retopo Data (Low Poly/Unwrap - O)
Sculpt Room : High Poly Data

Note: 3DC workflow
Sculpt Room(Highpoly) -> Retopo Room(Lowpoly&UV) -> (Bake) -> Paint Room


[ what needs to be solved ]

- Need to send paint mesh(Highpoly..) data from Paint Room to Sculpt Room.
- You need to unwrap the Retopo data in the Retopo Room.
 - And since there is a hole in the mesh, you have to block it.

 

[ Please follow the steps below ]
Back up your data first
From the top menu in Sculpt Room
'Geometry - Take subdivided paint mesh into the sculpt room'
The layers will not be preserved, but will bring the paint mesh as close as possible.
The data will be treated as HighPoly for baking.

Go to the Retopo Room and do low-poly UV work and bake
Then the high-poly data will be baked into the low-poly data.

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  • Carlosan changed the title to [Solved] How do I get paint details onto my retopo mesh ?

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