Member syunikiso Posted November 22, 2021 Member Report Share Posted November 22, 2021 Halloo! I'm modelling this beretta pistol both for 3D Print and for games. However, for the first one I'm facing some problems. One of them is: I can't put the Beretta "logo" or the text that's imprinted on the gun. I tried to import them as textures and apply as alphas with the Draw brush, but nothing happens. I noticed that it seems as there's no strength in the brush, but there's no way to crank it up either. The second issue is that I need to apply a texture on the grip area. Like this: I'm trying to use the Noise option. I tried loading the texture and selecting the texture but there are no images to load and there's no difference selecting the texture. Maybe my workflow is wrong? If so, how I would perform both tasks? Thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 22, 2021 Report Share Posted November 22, 2021 After sculpt, do you perfomr retopology to get an UVmap to project images and convert it to textures ready to export ? Quote Link to comment Share on other sites More sharing options...
Member syunikiso Posted November 22, 2021 Author Member Report Share Posted November 22, 2021 Nope, I'm trying to put the images/textures directly in surface mode. Is it possible? I mean, I want to have these details in the actual geometry to generate the .STL afterwards Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 22, 2021 Report Share Posted November 22, 2021 You need to work on surface mode and play with subdivision parameter to get good resolution to keep projected details over the geometry. It a trial and error process. Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted November 23, 2021 Advanced Member Report Share Posted November 23, 2021 This post was recognized by Carlosan! Yousung was awarded the badge 'Great Support' and 1 points. If you want to work on a detailed pattern in a specific area I think it would be better to use the Adjust - Subdivide tool. A freeze(mask) area can be divided into partially uniform steps. Auto-subdivide using brushes is quick and easy, but Since the subdivide step varies depending on the size of the brush, it is not recommended if you want uniform density. If you want to adjust the depth of the pattern or logo while working, you can adjust the depth by adding Layers. Quote Link to comment Share on other sites More sharing options...
Member syunikiso Posted November 23, 2021 Author Member Report Share Posted November 23, 2021 (edited) Hello I don't think that the problem is with the subdivisions. Here in this image you can see that it's so subdivided that you almost can't see the polys in wireframe. As you can see, the brush behaves as it doesn't have any depth. This happens with every brush, and this way I can't "stamp" the surface. ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- For the pattern, how you it so uniform and without seems? I thought we could use the Noise tool and load the texture to be applied, but this did not work for me. In this case I used this option for the brush: I'll test the first issue by using another texture with the Beretta logo, but the second option I sitll can't figure out how to proceed. Thanks Edited November 23, 2021 by syunikiso Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted November 23, 2021 Advanced Member Report Share Posted November 23, 2021 (edited) This post was recognized by Carlosan! sprayer was awarded the badge 'Helpful' and 1 points. For first issue, try to import via png format, also invert image for second, you can use stencil patterns for rectangle lasso with freeze area or closed spline Edited November 23, 2021 by sprayer 1 Quote Link to comment Share on other sites More sharing options...
Member syunikiso Posted November 23, 2021 Author Member Report Share Posted November 23, 2021 2 hours ago, sprayer said: For first issue, try to import via png format, also invert image for second, you can use stencil patterns for rectangle lasso with freeze area or closed spline I downloaded another logo from the internet, in the PNG format. It worked! Then I used stencils for the texture and it also worked! This is just a quick test, but now that I have the project STL ready I can move to the game version. Thank you very much for the help! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted November 23, 2021 Advanced Member Report Share Posted November 23, 2021 This post was recognized by Carlosan! sprayer was awarded the badge 'Helpful' and 1 points. it looks like logo have low resolution here i resaved from vector 1 Quote Link to comment Share on other sites More sharing options...
Member syunikiso Posted November 23, 2021 Author Member Report Share Posted November 23, 2021 5 hours ago, sprayer said: it looks like logo have low resolution here i resaved from vector Heeeey man!!! Thanks a lot!! Quote Link to comment Share on other sites More sharing options...
Member syunikiso Posted November 28, 2021 Author Member Report Share Posted November 28, 2021 With the help of you guys I manage to advance a little in the project. I'm trying to check if it has any flaws before finishing it to print and moving to retopology. Please let me know what you guys think: I still need to put the text on both sides, but I'm thinking that other than that it's ok. I'm not really into guns tbh, I'm doing this one just to test workflows and whatnot 1 Quote Link to comment Share on other sites More sharing options...
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