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Comission Work - Soldier


syunikiso
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Hi guys,

I'm sculpting a miniature for a client and he asked for the character to have curly hair.

I tried this:

YfINycr.png

ABAdn1g.png

vW3Zh5S.png

 

After all, the head is going to be 7mm tall. 

However he didn't like it and asked for something like this:

 YbiZ5BI.jpg

Which honestly I have no idea how to sculpt it. Do you have any suggestions on how to do it in 3DCoat?

 

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4 hours ago, syunikiso said:

Do you have any suggestions on how to do it in 3DCoat?

I have an idea however you said miniature, does client intend to want it 3d-printed?
Because not sure if the solution I have in mind would work particularly well for that :( honestly I struggle to envision how one could get particularly better results suitable for printing than what you have

 

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24 minutes ago, Yousung said:

162185721_bandicam2021-11-2422-50-38-813.thumb.jpg.e1d23b90afd14d553531ee21aae6f1e0.jpg

Wow....:o
Among the Brush Engine Modifiers, there is a 'Rotate' that has an effect similar to Swirl Clay.

I hope that it will help you to make curly hair.

Hey Yousung, 

Thank you for teaching me this feature! I wasn't aware of it. 

However, it looks like it won't be enough if I try to sculpt directly. I believe I'll need something like individual strand meshes to be placed separately, although I'm not really sure it'll work. In any case I'll tinker with the rotate function to see if I get better results

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5 minutes ago, poeboi said:

I have an idea however you said miniature, does client intend to want it 3d-printed?
Because not sure if the solution I have in mind would work particularly well for that :( honestly I struggle to envision how one could get particularly better results suitable for printing than what you have

 

Dude. Same here. I'm struggling to think of a way to sculpt a more elaborated version of this hair since it will be only 7mm tall. 

In any case I comissioned a few brushes for michaelgdrs (he's an user of this forum and has a rich gumroad page) expecting to add some variation to what I already have. If this don't work I don't know what I'm going to do lol 

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Carlosan
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@syunikiso Here is my proposed solution, this is a bit of a quick and scuffed example, you should be able to make more elaborate result with this but just to present the idea. All steps included in .zip file but here are the highlights:

170786429_Step_(7).thumb.jpg.6903e138f962e8bd0bdcaa2f9295468a.jpg

Create a vaguely "hair contour" shape suitable for bending

We're then going to create some curves from the edges of this spiral

1667105530_Step_(12).thumb.jpg.e580a6b821c66ea93c578725ed114370.jpg

fix the "hair shape" so it's pointy, before we bend it
also use smooth curve deform tool to make the curve more organic 

1853852509_Step_(20).thumb.jpg.1ba58aa1b4414c4462ca72bd3677eddf.jpg

Bend it along curve, adjust accordingly with parameters of bend tool

1799163656_Step_(22).thumb.jpg.cccdda58dae48aa86ebd8a76fc928b9e.jpg

Subdivide so it's smoother
This will be "one iteration" of a curl that we can use multiple times, store it in meshes panel

1106028014_Step_(27).thumb.jpg.25fa11b3c19d7558c9b411c4e6bba593.jpg

Having stored that curl to the meshes panel, and using the "primitives" tool with it (the curl) as the "primitive" in sculpt workspace gives us these controllers that we can use to easily place it and change it's shape somewhat with the handles

1250008471_Step_(28).thumb.jpg.e94d204e37e8834b88ea45cd2e277f08.jpg

And so you place and deform a lot of these poly curves like that

Again, very quick example, the curl came out a bit scuffed but you can make a mor elborate contour and curate it much more etc

hope it can help, didn't have a lot of time on my hands righ now

curlhair_steps(quick example).zip

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2 hours ago, poeboi said:

@syunikiso Here is my proposed solution, this is a bit of a quick and scuffed example, you should be able to make more elaborate result with this but just to present the idea. All steps included in .zip file but here are the highlights:

170786429_Step_(7).thumb.jpg.6903e138f962e8bd0bdcaa2f9295468a.jpg

Create a vaguely "hair contour" shape suitable for bending

We're then going to create some curves from the edges of this spiral

1667105530_Step_(12).thumb.jpg.e580a6b821c66ea93c578725ed114370.jpg

fix the "hair shape" so it's pointy, before we bend it
also use smooth curve deform tool to make the curve more organic 

1853852509_Step_(20).thumb.jpg.1ba58aa1b4414c4462ca72bd3677eddf.jpg

Bend it along curve, adjust accordingly with parameters of bend tool

1799163656_Step_(22).thumb.jpg.cccdda58dae48aa86ebd8a76fc928b9e.jpg

Subdivide so it's smoother
This will be "one iteration" of a curl that we can use multiple times, store it in meshes panel

1106028014_Step_(27).thumb.jpg.25fa11b3c19d7558c9b411c4e6bba593.jpg

Having stored that curl to the meshes panel, and using the "primitives" tool with it (the curl) as the "primitive" in sculpt workspace gives us these controllers that we can use to easily place it and change it's shape somewhat with the handles

1250008471_Step_(28).thumb.jpg.e94d204e37e8834b88ea45cd2e277f08.jpg

And so you place and deform a lot of these poly curves like that

Again, very quick example, the curl came out a bit scuffed but you can make a mor elborate contour and curate it much more etc

hope it can help, didn't have a lot of time on my hands righ now

curlhair_steps(quick example).zip 13.85 MB · 0 downloads

One of the problems about me is that I'm a 3DCoat noob. I couldn't even have this idea considering my skill level in the software :blush:

Amazing stuff man, thank you very much for taking the time to do that, I'll definitively tinker with the file you gave and try to create more strands to work with.  :rofl:

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1 hour ago, sprayer said:

Yes i am also thought to model strand and scatter, but it looks like scattering (on brush) in 2021 is broken, it smudge the model during drawing, in 4.9 it work but radius jittering not working.
Can you check this guys?

I wasn't even 100% aware of these options lol 

But I'll probably mess with them in this piece. If so, I'll let you know how it went :good:

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9 minutes ago, syunikiso said:

One of the problems about me is that I'm a 3DCoat noob. I couldn't even have this idea considering my skill level in the software :blush:

Amazing stuff man, thank you very much for taking the time to do that, I'll definitively tinker with the file you gave and try to create more strands to work with.  :rofl:

no problem!
The trick I think will be creating one "curl" model that's an adequate approximation of a curl of hair and placing multiples, making them distinct enough. The one I did in the example is obviously not very appealing it was just for demonstration purpose

As a bonus, here's two more ways to place the curl/model in case it's easier

1. using "Import" tool, and using "on brush" lets you place it with your brush instead and changing some parameters
2. using the entire curl as the model to bend, and bend along curves you place on the head. You can do multiple curves in one go as well by the way, (select all curves, model, and bend) but you lose some control and it can also take up too much memory
 

 
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Carlosan
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2 hours ago, syunikiso said:

I wasn't even 100% aware of these options lol 

But I'll probably mess with them in this piece. If so, I'll let you know how it went :good:

Affected settings for scattering  some of them in import window and some in brush options, there is spacing and other staff for jittering, what important is radius(scale)

with jitter position it works more or less

:crazy:

ok4jsY8.jpg

Edited by sprayer
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11 hours ago, poeboi said:

no problem!
The trick I think will be creating one "curl" model that's an adequate approximation of a curl of hair and placing multiples, making them distinct enough. The one I did in the example is obviously not very appealing it was just for demonstration purpose

As a bonus, here's two more ways to place the curl/model in case it's easier

1. using "Import" tool, and using "on brush" lets you place it with your brush instead and changing some parameters
2. using the entire curl as the model to bend, and bend along curves you place on the head. You can do multiple curves in one go as well by the way, (select all curves, model, and bend) but you lose some control and it can also take up too much memory
 

 

There are videos :o

 

I can just say thank you :D:good:

Actually I got the brushes from Michael. Greeeat stuff! However I believe I'll try to make some myself. I need to learn more about the program...

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9 hours ago, sprayer said:

Affected settings for scattering  some of them in import window and some in brush options, there is spacing and other staff for jittering, what important is radius(scale)

with jitter position it works more or less

:crazy:

ok4jsY8.jpg

What's with that emoji lol :rofl:

 

Yup! I think that a mix of everything you guys taught me will allow me to finish this one! (and the brushes I got as well :D)

Thank you once again.

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