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DustyShinigami
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Hi

I seem to have a bit of an issue with the Symmetry whilst retopping my mesh. I've double checked in ZBrush, and apart from the alphas/tertiary details up the middle/centre of the head, both sides are symmetrical. I even tried the Modify Topology > Mirror and Weld tool for both the model itself and the small spikes. Apart from the tertiary details changing, the meshes on the opposite side didn't appear to move any. And yet, in 3DCoat, the opposite side isn't matching up very well. Mainly the small spike I've retopped on the right. :-\ What could I do to fix this? Thanks.

3DCoatGL64_7VyGPqGeDF.thumb.png.9bdead64f1f3c87f9705a7c48fe90995.png

The face doesn't always appear to fit in the outline either.

3DCoatGL64_h0JZOCJp4h.thumb.png.c56112c7a06849946ac71a9cd2bc57ff.png

Edited by DustyShinigami
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Sadly, the uni version is lower than I thought. It's 2021.36/7...? We're not allowed to install or update anything either - it can only be done via an administrator. :-\ I have discovered that tapping X to move the topology brings the plane back. But even if you save it, it's gone again once reloaded.

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I dont know who keep wikipedia uptodate, sorry.

Web site only show latest stable release

Latest versions are upgrade release that solve reported bugs and add new features ready for testing.

As open beta versions, we can found bugs but overall the versions are stable.

Changes are listed on changelog.

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