Carlosan Posted December 27, 2021 Report Share Posted December 27, 2021 How did u apply mat in different objects of same model like the parts of THIS truck ? - 3DCoat lets you do that through its layer system automatically. if you want something to only apply to a specific part hide some paint objects or mask the layer…this is a main strength of coat as opposed to other programs. - 3DCoat will let the user pick the objects (contiguous meshes) and fill it with a Smart Material, using the FILL tool. You can also click on individual UV shells/islands in the 2D Texture Editor, if you prefer to work that way. There are other options as well, such fill everything (visible in the scene) on a single layer, or fill by UV Map, etc. 1 Quote Link to comment Share on other sites More sharing options...
Member Jessestormer Posted January 30, 2022 Member Report Share Posted January 30, 2022 I can't figure out how you're getting fill to work with displacement/depth using smart shaders in this example.... Fill + depth when using a smart shader is only adding a consistent thickness of depth across the entire object for me (airbrush is working with depth) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 14, 2022 Author Report Share Posted February 14, 2022 This issue was solved on version 2022.04 Quote Link to comment Share on other sites More sharing options...
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