Advanced Member polynut Posted December 29, 2021 Advanced Member Report Share Posted December 29, 2021 I have tried many and not a single one is giving me the correct displacement according to levels of grey. In 4.9.72 there was the gum brush that was shown in a stencil tutorial but there is no gum brush anymore. I have an obelisk and i need to apply the hieroglyph displacement map i made for it and so far i am wasting an insane amount of time just trying to get it stamp on the model. In blender the displacement is showing perfectly but the problem is that i cannot sculpt a 10 millions poly model in blender. Any tips on how to achieve this would be welcome Quote Link to comment Share on other sites More sharing options...
Advanced Member polynut Posted December 31, 2021 Author Advanced Member Report Share Posted December 31, 2021 I have tried almost every single brush and settings and i can't get a clean displacement like in Blender so far but my problem is that blender is not fast enough with a 14 millions poly model. So i will export it and finish it in 3d coat for the damage sculpt part. Just a pity that there is not a single tutorial for 3d coat dealing with stencils and how to do a clean displacement, the tutorials on stencil are very basic and don't go in detail on technical aspect of brush settings for displacement technique. Quote Link to comment Share on other sites More sharing options...
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