New Member Diego Gutiérrez Posted January 1, 2022 New Member Report Share Posted January 1, 2022 I'm trying to create a tileable texture from textures that are already tileable, but I'm not sure how to do it. Does anyone know how this could be achieved? Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 1, 2022 Report Share Posted January 1, 2022 Hello You mean this ? 1 Quote Link to comment Share on other sites More sharing options...
New Member Diego Gutiérrez Posted January 1, 2022 Author New Member Report Share Posted January 1, 2022 @Carlosan What I wanted was a tileable texture, created from textures that are already tileable, in "Paint uv mapped mesh", although I don't remember if it was called that in the last version haha Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 1, 2022 Report Share Posted January 1, 2022 You need to add your custom texture to a new Smart material You can load a "plane" primitive or anything you make yourself, and using any of the Paint modes click on the surface of the plane with the "Fill" tool - make sure you have at least one of the Paint mode icons (Color, Depth, Specularity) left unchecked to see the result of filling the surface with the selected Material. Later you can switch between Tiled or non-Tiled mode. 1 Quote Link to comment Share on other sites More sharing options...
New Member Diego Gutiérrez Posted January 1, 2022 Author New Member Report Share Posted January 1, 2022 @Carlosan Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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