Advanced Member Metin Seven Posted January 8, 2022 Advanced Member Share Posted January 8, 2022 (edited) Hi, I own 3D-Coat 4.9 and I've worked with it in the past, but have been using ZBrush and Blender the past few years. The recent take-over of Pixologic by Maxon seems like the perfect moment to rediscover 3D-Coat. I've installed the latest 2021 version, and I get more and more enthusiastic as I go. As I've been away from 3DC for years now, I'm refreshing my memory. Some questions: 1. Is there an equivalent to ZBrush's Repeat Last stroke ('1' key) ? I used that a lot in ZB to repeat the exact same stroke a few times when desired. 2. I couldn't get the numeric keypad keys to work in 3DC (5 to toggle perspective / orthographic, etc.). What could the cause be for that? The numpad keys work fine in Blender on the same system. ─ What's even weirder is that some numpad, like the + and - key, do work in 3DC. 3. What would be the 3DC procedure comparable to multiresolution sculpting in ZBrush and Blender (retopo, then subdivide and sculpt on different polygon subdivision levels) ? 4. Is there a 3DC equivalent to ZBrush's Insert (Multi) Mesh brushes? 5. What do I need to do to save the QuickAccess menu with my favorites (to port it to a new 3DC installation in the future) ? Is the menu saved along with the Hotkeys? 6. Is the old Angulator tool still present in the latest 3DC versions, or is there a new way of sharpening or beveling edges? 7. I'd like to upgrade my 3DC 4.x license, but when I bought it, I was using macOS. Right now I'm using Windows, but expect to return to macOS in a few months. Will I be able to switch between OS versions without issues or extra expenses? Many thanks! Edited January 10, 2022 by Metin Seven Adjusted and added questions Quote Link to comment Share on other sites More sharing options...
Member Евгений Posted January 8, 2022 Member Share Posted January 8, 2022 54 minutes ago, Metin Seven said: Привет, У меня есть 3D-пальто 4.9, и я работал с ним в прошлом, но последние несколько лет использовал ZBrush и Blender. Недавнее поглощение Pixologic Максоном кажется идеальным моментом для повторного открытия 3D-пальто. Я установил последнюю версию 2021 года. Поскольку я уже много лет не был в 3DC, я освежаю свою память. Несколько вопросов: 1. Есть ли способ показать сцену или отдельный объект с неглаженными нормалями (гранеными, видимыми многоугольниками) ? 2. Есть ли способ сделать так, чтобы размер кисти оставался неизменным при увеличении масштаба? В ZBrush это происходит, когда вы отключаете динамический размер кисти. 3. Я не мог заставить работать клавиши цифровой клавиатуры (5 для переключения перспективы / орфографии и т. Д.). В чем может быть причина этого? 4. Были ли заменены живые глиняные кисти опцией "Удалить растяжение" в каждой щетке поверхностного типа? Спасибо! 1),2),4) Видео . 5) Num Pad , все работает штатно . Вопрос 4) Теперь есть Relax , который может сгладить любые дефекты поверхности , как и в Zbrush Rec 2022-01-08 20;21;52.mp4 1 Quote Link to comment Share on other sites More sharing options...
Contributor Ctc_nick Posted January 8, 2022 Contributor Share Posted January 8, 2022 Number 3: numpad is not activated! lg Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 9, 2022 Share Posted January 9, 2022 This are the default shortcuts Camera and Custom Navigation NumPad 1 Bottom NumPad 2 Front NumPad 4 Left NumPad 5 Toggle Perspective-Orthographic projection NumPad 6 Right NumPad 7 Top NumPad 8 Back Ctrl+Up Arrow Add Camera Shortcut Ctrl+Down Arrow Delete Camera Shortcut Ctrl+Left arrow Switch to previous shortcut Ctrl+Right arrow Switch to next shortcut Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 9, 2022 Share Posted January 9, 2022 1 Its Flat shade view useful ? 2. May be you have brush locked ? 3. Try switching on/off keyboard BloqNum 4. Live Clay has been replaced by the powerful new brush system. Please take a look Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 9, 2022 Author Advanced Member Share Posted January 9, 2022 (edited) 11 hours ago, Ctc_nick said: Number 3: numpad is not activated! lg Thanks, but in Blender the numeric keys work fine on the same system, only in 3DC none of the keys seem to work here. Edited January 9, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 9, 2022 Author Advanced Member Share Posted January 9, 2022 (edited) 1 hour ago, Carlosan said: 1 Its Flat shade view useful ? 2. May be you have brush locked ? 3. Try switching on/off BloqNum 4. Live Clay has been replaced by the powerful new brush system. Please take a look Thanks @Carlosan! The non-smoothed normals turned out to be a shader setting. It works now. Brush lock was indeed what I was searching for regarding the (non-)dynamic brush size, thanks. Where can I find BloqNum? Do you mean keyboard NumLock or a 3DC option? I'll check out the new brush engine. A few more questions: 5. What would be the 3DC procedure comparable to multiresolution sculpting in ZBrush and Blender (retopo, then subdivide and sculpt on different polygon subdivision levels) ? 6. Is there a 3DC equivalent to ZBrush's Insert (Multi) Mesh brushes? 7. I'd like to upgrade my 3DC 4.x license, but when I bought it, I was using macOS. Right now I'm using Windows, but expect to return to macOS in a few months. Will I be able to switch between OS versions without issues or extra expenses? Thanks! Edited January 9, 2022 by Metin Seven Added another question. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 9, 2022 Share Posted January 9, 2022 Sorry my slow replies. If you need faster responses please take a time to join discord* chats, users are very helpful https://discord.com/invite/a5TJyRA https://discord.gg/014EEW9TajlBYvRg9 Cheers //Edit *Both are not official. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 9, 2022 Author Advanced Member Share Posted January 9, 2022 (edited) That's great, thanks. I've asked my questions over there. Which Discord channel is preferred, the official one? Edited January 9, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 10, 2022 Share Posted January 10, 2022 5. What would be the 3DC procedure comparable to multiresolution sculpting in ZBrush and Blender (retopo, then subdivide and sculpt on different polygon subdivision levels) ? 3DC dont have multires modifier as ZB or Blender, you can use Proxy Mode but it is not the same procedure 6. Is there a 3DC equivalent to ZBrush's Insert (Multi) Mesh brushes? Sadly no, there is not any equivalente to IMM or Micromesh. This feature request was asked time ago, but still no luck. 7. I'd like to upgrade my 3DC 4.x license, but when I bought it, I was using macOS. Right now I'm using Windows, but expect to return to macOS in a few months. Will I be able to switch between OS versions without issues or extra expenses? v2021 license is multi OS, you dont need to buy additional licenses. Please contact sales@pilgway.com to get more details about it. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted January 11, 2022 Advanced Member Share Posted January 11, 2022 This post was recognized by Carlosan! Yousung was awarded the badge 'Helpful' and 1 points. On 1/9/2022 at 1:30 AM, Metin Seven said: 4. Is there a 3DC equivalent to ZBrush's Insert (Multi) Mesh brushes? On 4/5/2019 at 9:32 AM, Carlosan said: Hi! Try Sculpt Room> Import Tool You can also save a Sculpt Object as a preset for the Import tool. That should do the trick for you. To use the normal alignment like in ZB, tick on "On Brush" in the Tool Options panel. And to make it a preset, RMB on the layer you want to save, then Export>Save to Meshes Panel. Hope that helps. You can do similar with the Import tool. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 11, 2022 Author Advanced Member Share Posted January 11, 2022 Thanks for your replies guys! A few more questions: 8. Can I activate an option somewhere to have the camera rotate around the last brushed point? 9. Can I reassign the Enter key (re-voxelize) to a different key? Thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted January 11, 2022 Advanced Member Share Posted January 11, 2022 This post was recognized by Carlosan! Yousung was awarded the badge 'Helpful' and 1 points. 19 minutes ago, Metin Seven said: 8. Can I activate an option somewhere to have the camera rotate around the last brushed point? It seems that we need to hear the answers from the developers for question 9. Even if I reassign the shortcut key, the window does not appear, I'm guessing it's probably hard-coded. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 11, 2022 Author Advanced Member Share Posted January 11, 2022 (edited) 1 hour ago, Yousung said: It seems that we need to hear the answers from the developers for question 9. Even if I reassign the shortcut key, the window does not appear, I'm guessing it's probably hard-coded. Thanks for your answers! I've tried changing this in the 'options_hotkeys.xml' file: But the new key assignment didn't work, and the Enter key didn't work anymore either, maybe because the new shortcut was already assigned? Edited January 11, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
Advanced Member Melik Posted January 16, 2022 Advanced Member Share Posted January 16, 2022 I don't believe your question about repeating strokes was addressed, was it? "1. Is there an equivalent to ZBrush's Repeat Last stroke ('1' key) ? I used that a lot in ZB to repeat the exact same stroke a few times when desired." This is a feature I would kill to have in 3DCoat. Any headway here in your 3DC rediscovery journey? 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 16, 2022 Author Advanced Member Share Posted January 16, 2022 6 hours ago, Melik said: I don't believe your question about repeating strokes was addressed, was it? "1. Is there an equivalent to ZBrush's Repeat Last stroke ('1' key) ? I used that a lot in ZB to repeat the exact same stroke a few times when desired." This is a feature I would kill to have in 3DCoat. Any headway here in your 3DC rediscovery journey? Thanks. The closest equivalent would be using a curve to guide the stroke, but that's more cumbersome than a 'repeat stroke' tool. I'm still much enjoying my 3DC rediscovery journey, viewing lots of interesting video tutorials. One new question: Once you're creating a curve with the Curves tool, is it possible to change the outer end red sphere from which the curve will smoothly continue? In other words: how do I smoothly continue building a curve from the start sphere, in stead of the end sphere? I hope I'm clear enough. Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted January 16, 2022 Advanced Member Share Posted January 16, 2022 Sorry, I don't know if the translator is translating properly. Do you mean that you want to swap the start and end points of the curve? if that's the case 1. Right-click on the curve. 2. Select 'Curve Operations - Reverse Curve Direction' 3. The direction of the curve is reversed. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 16, 2022 Author Advanced Member Share Posted January 16, 2022 (edited) Thanks @Yousung! I meant the Curves tool with the red spheres. In the example below I've started adding curve points from the bottom to the top, but the next point is always drawn from the last placed point. How do I indicate that I'd like to smoothly continue building the spline from the bottom point? Edited January 16, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
Advanced Member Melik Posted January 16, 2022 Advanced Member Share Posted January 16, 2022 8 hours ago, Metin Seven said: Thanks. The closest equivalent would be using a curve to guide the stroke, but that's more cumbersome than a 'repeat stroke' tool. Right, that is the way to "repeat stroke" in 3DC, but you can't apply varying pressure to a stroke using that method (with pen tablet etc) The other work around is to create a new sculpt layer, make your stroke on that layer, and then duplicate the sculpt layer once and many times to get the amplification of the stroke you just made. I wish this could be done with one click like in zBrush. Seems like such a small request - maybe it's a coding nightmare...I don't know. But it's something that has been requested in the past and doesn't look like we'll get it. Happy to see you enjoying your 3DC rediscovery mission! Keep us posted! 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted January 17, 2022 Advanced Member Share Posted January 17, 2022 This post was recognized by Carlosan! Yousung was awarded the badge 'Helpful' and 1 points. oh that curve I haven't used that curve much It seems to work by setting the Edit mode from 'Extrude' to 'Move' and then adding a point in the middle. To insert, when you hover the mouse over the curve and a green sphere appears, left-click. There is a way to create and continue a new curve with 'New Curve', but this will produce slightly different results than working with a single curve. https://3dcoat.com/dokuwiki/doku.php?id=general:sculpt_workspace:curves 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 17, 2022 Author Advanced Member Share Posted January 17, 2022 Thanks for the tips, much appreciated. I've just been discovering the curve editor. Nice! Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 18, 2022 Author Advanced Member Share Posted January 18, 2022 In this video you can see a live-subdivided version of the also visible low-poly cage. How do you activate that mode? https://www.youtube.com/watch?v=pUWNIcmSlGM Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted January 18, 2022 Advanced Member Share Posted January 18, 2022 (edited) This post was recognized by Carlosan! Yousung was awarded the badge 'Great Support' and 1 points. This option can be activated in Modeling Room and Retopo Room. You can use it by checking Sculpt Mesh in the upper Mesh menu. If you want to switch to a Sculpt Mesh while working, press Unlink Sculpt Mesh. If you want to see the poly model transparently like the video (if you want to see only the Sculpt mesh) Just lower the Opacity value at the top. Edited January 18, 2022 by Yousung 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 18, 2022 Author Advanced Member Share Posted January 18, 2022 3 hours ago, Yousung said: This option can be activated in Modeling Room and Retopo Room. You can use it by checking Sculpt Mesh in the upper Mesh menu. If you want to switch to a Sculpt Mesh while working, press Unlink Sculpt Mesh. If you want to see the poly model transparently like the video (if you want to see only the Sculpt mesh) Just lower the Opacity value at the top. Great, thanks! Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 18, 2022 Author Advanced Member Share Posted January 18, 2022 (edited) Trying out live subdivision, and after activating symmetry and extruding, the symmetry is not present in the subdivided result. How come? And another question, sorry: The Expand brush comes closest to the Inflate brush in Blender / ZBrush, or not? In that case, Control + brushing doesn't deflate. Is there a separate brush or mode for that? I found that performing a Smooth All on a layer also deflates a little, but it'd be great if you could deflate on a brush level. ─ Edit: Control + Fill seems to work for deflating thin, low-polygon geometry. I would love to see Control + Expand offering a real deflate effect though. Edited January 18, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted January 18, 2022 Advanced Member Share Posted January 18, 2022 This post was recognized by Carlosan! Yousung was awarded the badge 'Great Support' and 1 points. When you use Symmetry in Modeling Room, it appears to be working symmetrically in the viewport, but it is actually in a state before it was created. It's because of Mesh - Virtual Mirror Mode, do Apply Symmetry or You need to do Symmetry Copy from Polygroups. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 18, 2022 Author Advanced Member Share Posted January 18, 2022 Thanks a lot for your help, @Yousung, much appreciated! Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 27, 2022 Author Advanced Member Share Posted January 27, 2022 I just wanted to try the Radial Array, but I don't see anything change in my scene. Does it work in Voxel mode? Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 27, 2022 Author Advanced Member Share Posted January 27, 2022 (edited) 4 hours ago, Metin Seven said: I just wanted to try the Radial Array, but I don't see anything change in my scene. Does it work in Voxel mode? This question doesn't really matter anymore, as I've just discovered the Axial tool. Perhaps that's the successor to the Radial Array layer menu item? Edited January 27, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
Advanced Member Metin Seven Posted January 28, 2022 Author Advanced Member Share Posted January 28, 2022 (edited) And another question... What's the easiest way to create a straightforward (non-radial) array / ordered number of copies of a layer? And is it possible to get the result into the same layer in stead of getting tens of layer copies? Thanks in advance! Edited January 28, 2022 by Metin Seven Quote Link to comment Share on other sites More sharing options...
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