Advanced Member Vexod14 Posted February 3, 2022 Advanced Member Report Share Posted February 3, 2022 Hello there ! I'm once again coming with the tile plane issue that seems unsovable. As a reminder, that's what happens everytime you try to use baking tools over overlapped UVs. The tile plane is a great use case, as it can be used to create tiling textures using the artistic touch you can provide thanks to how cool are 3D-Coat painting tools : To overcome the problem, I export the tiled texture as a tangent normalmap and I import it into Knald, which generates easily curvature, height...etc The problem is I have to do this every time I modify the texture in 3DCoat, so there would be 2 solution that might help a lot : - Fix the issue once and for all, so we no longer need Knald. 3DCoat baking tools are more various, and the curvature is simply the best one we can have in the game industry. Imagine how cool it would be if we could use it ! - Make a bridge that would send the normal in a temp folder, opens it in knald, and returns you a height and a curvature - Bonus : allows a layer to be tagged as curvature in its properties or in right click. So we could use the heightmap with ease (it's actually feasible, but not efficient to do as it's a bit McGyver-ish) 1 Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted February 9, 2022 Report Share Posted February 9, 2022 please send me scene to andrewshpagin@gmail.com 1 Quote Link to comment Share on other sites More sharing options...
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