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Retopology returns between 50-100 of bad areas of polygons


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in the image: sculpt model before retopo. before errors. 
2021.92

Hi guys, i made a rock model 
It made it in voxels and then converted to surface when i wanted sharper edges 

When i try to AUTOPO (both coat's or instant meshes), it  produce wireframe that have about 50-100 bad area polygons. 
Some are bad edges with more then 2 polygons connected to them, some are floating ngons, some are holes that need 5-6 polygons to be fixed. i can fixed them manually but it will take a lot of time to find them and also fix them. 

What can i do to the sculpt in order to get better retopo ?

Thank you 

(using 3dcoat's autopo or "instant meshes"s" algo)

 

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