Member Just a user Posted February 3, 2022 Member Report Share Posted February 3, 2022 (edited) in the image: sculpt model before retopo. before errors. 2021.92 Hi guys, i made a rock model It made it in voxels and then converted to surface when i wanted sharper edges When i try to AUTOPO (both coat's or instant meshes), it produce wireframe that have about 50-100 bad area polygons. Some are bad edges with more then 2 polygons connected to them, some are floating ngons, some are holes that need 5-6 polygons to be fixed. i can fixed them manually but it will take a lot of time to find them and also fix them. What can i do to the sculpt in order to get better retopo ? Thank you (using 3dcoat's autopo or "instant meshes"s" algo) Edited February 5, 2022 by Just a user Quote Link to comment Share on other sites More sharing options...
Member Just a user Posted February 5, 2022 Author Member Report Share Posted February 5, 2022 anyone encountered that ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 14, 2022 Report Share Posted February 14, 2022 Are you using 2022.05 ? Quote Link to comment Share on other sites More sharing options...
Member Just a user Posted February 15, 2022 Author Member Report Share Posted February 15, 2022 On 2/14/2022 at 6:05 PM, Carlosan said: Are you using 2022.05 ? no, i was using 2021.92 Quote Link to comment Share on other sites More sharing options...
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