Advanced Member Yousung Posted February 3, 2022 Advanced Member Report Share Posted February 3, 2022 This post was recognized by Carlosan! Yousung was awarded the badge 'Helpful' and 1 points. It occurred while working by creating an instance mesh and placing it at (0, 0, 0) to make the work more convenient. While working with Clone Instance, I used 'RMB - Clone - Instance To Parent Instances' function to include work with child objects in Instance, but it did not work properly. Even if the shape of the instance is the same, if the direction is slightly changed, it is created in a strange location. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted February 6, 2022 Author Advanced Member Report Share Posted February 6, 2022 additional information. I tested 'Instance to parent' by rotating 10' for each viewpoint and position. Then it shows a certain pattern and records it. When the object is rotated, the angle of the instance mesh itself rotates x2 times. - For example, if you rotate by 90', the instance mesh rotates by 180'. Location where instance mesh is created - For example, if it is created after moving by (Z: -2, X: -2), it is created by drawing a circle after moving by (Z: +2, X: +2) in another instance mesh. - just look at (yellow), (red, blue) - The size of the circle depends on the axis of the instance mesh (see blue / unpredictable) @Carlosan @Andrew Shpaginanyway 'Instance to parent' shouldn't work this way. No matter where the instance is positioned or rotated at any angle, it must be applied and created in the same way. Like this //// Currently, the 'Instance to parent' function is considered incomplete. It is not usable at all. I have no idea why it works this way. I hope this can be resolved/improved. 1 Quote Link to comment Share on other sites More sharing options...
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