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How to show wireframe overlay ?


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Go to solution Solved by Carlosan,

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  • Carlosan changed the title to [Solved] How to show wireframe overlay ?
  • Carlosan changed the title to How to show wireframe overlay ?
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@Carlosan Hello, thank for your reply again. I'm new to 3DCoat (downloaded it yesterday) but I'm familar with Zbrush/Substance workflow. I'd like to know if I fundamentally misunderstand how 3DCoat works. So far my undesrtanding is:

In 3DCoat, unlike Zbrush, there are different kinds of geometries.

1) Voxel geo, which is literally just voxels and no mesh. The "tris" count of voxel geo is just for display.

2) Regular geo, which is regular mesh that is retopo-ed in 3DCoat, or imported .obj.

3) Surface geo, which is something between voxel and regular geo. It has actual mesh, but its topology is always assumed to be changed.

Only regular geo can be uv-wrapped, and show wireframe overlay.

 

It this correct?

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Exactly

In this videos we are going to look at the three different mesh types that exist in 3DCoat they are associated with the three primary workspaces paint, retopo, and sculpt.

The tweak room and the UV room are companion workspaces to the paint workspace in the sense that they work exclusively on paint objects.

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This video series are a good beginning to understand 3DC rooms, please take a look

Hope it help

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