Member raincole Posted February 28, 2022 Member Report Share Posted February 28, 2022 Every single tutorial tells me to just press W. But it's not what I want. After pressing W: I want a wireframe "overlay". Not render the whole object as a wireframe. How to show wireframe as an overlay in 3DCoat? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 28, 2022 Report Share Posted February 28, 2022 Hi, that option is not possible in 3DCoat. Quote Link to comment Share on other sites More sharing options...
Member raincole Posted February 28, 2022 Author Member Report Share Posted February 28, 2022 32 minutes ago, Carlosan said: Hi, that option is not possible in 3DCoat. Sorry, is this an inside joke that I missed? Because I saw screenshots showing wireframe overlay everywhere. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 28, 2022 Report Share Posted February 28, 2022 Now that I see the images I understand better, wireframe overlay is available on Paint Room, not Sculpt Room. Quote Link to comment Share on other sites More sharing options...
Member raincole Posted February 28, 2022 Author Member Report Share Posted February 28, 2022 Ok, thank you very much! I should have posted the images. Sorry for not being clear. 1 Quote Link to comment Share on other sites More sharing options...
Member raincole Posted February 28, 2022 Author Member Report Share Posted February 28, 2022 33 minutes ago, Carlosan said: Now that I see the images I understand better, wireframe overlay is available on Paint Room, not Sculpt Room. Well, something is still wrong. Even in the Paint Room, the wireframe is still not shown as overlay. Quote Link to comment Share on other sites More sharing options...
Member raincole Posted February 28, 2022 Author Member Report Share Posted February 28, 2022 @Carlosan Please don't change the title. It's not solved Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 28, 2022 Report Share Posted February 28, 2022 Yes because you are in sculpt surface mode You model need uvs to see overlaped wireframes Quote Link to comment Share on other sites More sharing options...
Member raincole Posted March 1, 2022 Author Member Report Share Posted March 1, 2022 @Carlosan Hello, thank for your reply again. I'm new to 3DCoat (downloaded it yesterday) but I'm familar with Zbrush/Substance workflow. I'd like to know if I fundamentally misunderstand how 3DCoat works. So far my undesrtanding is: In 3DCoat, unlike Zbrush, there are different kinds of geometries. 1) Voxel geo, which is literally just voxels and no mesh. The "tris" count of voxel geo is just for display. 2) Regular geo, which is regular mesh that is retopo-ed in 3DCoat, or imported .obj. 3) Surface geo, which is something between voxel and regular geo. It has actual mesh, but its topology is always assumed to be changed. Only regular geo can be uv-wrapped, and show wireframe overlay. It this correct? Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted March 1, 2022 Solution Report Share Posted March 1, 2022 Exactly In this videos we are going to look at the three different mesh types that exist in 3DCoat they are associated with the three primary workspaces paint, retopo, and sculpt. The tweak room and the UV room are companion workspaces to the paint workspace in the sense that they work exclusively on paint objects. ------------------------------------------------------------------------------ This video series are a good beginning to understand 3DC rooms, please take a look Hope it help 2 Quote Link to comment Share on other sites More sharing options...
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