Member lululee Posted April 2, 2022 Member Report Share Posted April 2, 2022 Hi, I've created some hair. The uv's are all over the place I would like to have them in rectangles (or strips) so I can align them to groups. Is there a tutorial how to do this? Any advice will be appreciated. Cheerio lululee Quote Link to comment Share on other sites More sharing options...
Contributor alexn007 Posted April 2, 2022 Contributor Report Share Posted April 2, 2022 Hi Lululee, Not sure if this is what you are asking for but thought I would share it anyway. Hope it helps. Quote Link to comment Share on other sites More sharing options...
Member lululee Posted April 2, 2022 Author Member Report Share Posted April 2, 2022 Hi alexn007, Hi, Thanks so much for the video. I tried to use the "to strip" but nothing happened. I'm attaching part of the uv template just to see if it possible for these uv's to work with the "to strip" tool. Cheerio lululee Quote Link to comment Share on other sites More sharing options...
Contributor alexn007 Posted April 2, 2022 Contributor Report Share Posted April 2, 2022 (edited) Ahh, Ok I see what you are dealing with. Sorry it didn't work for you, but I wonder if part of the issue that prevents the "to stipe" tool to work is that it tapers down to a point or that it's triangulated? It would be good to understand what the requirements are for the "to stripe" tool to work its magic. It would be awesome, and I don't know if this would be considered a new feature request or if it already exists in 3Dcoat, but if you could orient a uv island and ask it to have all similar island orient to match. So, if you rotated one with the thin tip facing upward, and then all similar tapered uv's could rotate to match. This might help with applying gradients to the all the uv's quickly and easily. I know that would come in handy for many artists that end up layout out there uv's a particular way for such things as this. Good Luck! Edited April 2, 2022 by alexn007 Quote Link to comment Share on other sites More sharing options...
Member lululee Posted April 2, 2022 Author Member Report Share Posted April 2, 2022 Hi alexn007, Thanks so much for your valuable info. I wonder if there is a way I could convert the triangulated to quads. Cheerio lululee Quote Link to comment Share on other sites More sharing options...
Contributor alexn007 Posted April 2, 2022 Contributor Report Share Posted April 2, 2022 It's pretty difficult to convert a triangulated mesh to a quad mesh cleanly. One way is to subdivide, but that will give you many poles and the quads will not be in an organized form. So, I usually try not to do that. I would rather retopologies the troublesome meshes if possible. You might try running it through the autopo tool in 3DCoat on a single hair strand, and see if that gives you a clean mesh, and then UV and try the Stripe tool and see if that does the trick. If so, then you can try to apply this process to all the hair. Not sure how complex the model is, so you would know best. Hope that was helpful! Quote Link to comment Share on other sites More sharing options...
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