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[solved] When I send a textured mesh from blender to 3DCoat it removes the nodes and texture


Mekky
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Yesterday I created a simple shape in Blender which I then send over to 3DCoat with the Applink addon. A couple hours ago I decided to continue texturing but when I try to open said model with the " Send" button in Blender to 3DCoat, it just completely removes the texture and nodes.

I've tried all the settings in the 3D-Coat applink settings panel but nothing seems to work.

I tried removing the Exchange_folder.txt but that didn't work either

I locked the texture files in Blender but it removes all the Applink nodes when I try to transfer so that won't work either.

I have no clue on what to do now so assistance is appreciated.

 

Basic info:

Blender installed through Steam and up-to-date

Applink version 4.9.34

I have no clue where to check the 3dCoat Textura current version bit iirc I recently did install the 2022.16 which also reset my entire interface/keybinds to default (which was annoying...).

Windows 10 64 bit up-to-date

 

 

Edited by Mekky
solved
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  • Mekky changed the title to [solved] When I send a textured mesh from blender to 3DCoat it removes the nodes and texture

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