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3DCoat to Blender after UV returns duplicate mesh in wrong position.


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this is why you want the mesh to remain in the original position.

When you bake you get this bake.thumb.png.9ce3381cb4f60fcc923b4bd2b99cfb03.pngoffset mesh in substance painter using a high poly mesh, you want to the two to be in the same position else you get this result , because the 2 meshes are out of sync 

pos.png

Edited by Sqwert
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This started after updating the applink as the update manager suggested.

uninstalled 4.9 and 2022, reinstalled 4.9 after deleting all the 3dcoat files in documents.

And now working as before, will not be reinstalling 2022, its a hot mess 

Edited by Sqwert
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I see the object as children off null on outliner hierarchy... Is the null on 0,0,0 global space ?

could you please do the same in a new scene with a default cube?

 

//edit

When you send to 3DC, on import panel: No center snap is active, right ?

image.png

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