Member Shift Studio Posted April 28, 2022 Member Report Share Posted April 28, 2022 (edited) I UV unwrapped my model in 3D coat. When I go back into the paint room, there are dark splotches surrounding the seams. I've seen it before, but I don't recall how to fix it. Can anyone let me know what to do? Also AmbientOcclusion layer is really splotchy too. Thanks in advance for any help! -- Shift Studio. Edited April 28, 2022 by Shift Studio clarity Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2022 Report Share Posted April 28, 2022 Please share a pic showing UVmap. the model is very small ? Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted April 28, 2022 Author Member Report Share Posted April 28, 2022 (edited) 39 minutes ago, Carlosan said: Please share a pic showing UVmap. the model is very small ? I know its not packed well, but I was thinking I don't care as its going to be a 4k map Yes, I think it is small... I built in cm, but I think 3D coat thinks its mm. I'm not sure exactly how to fix... I remember something about scene scale but I can't find it. Thank you for your help Carlosan! -- Shift Studio. edit: Yes, using the Measure tool in Paint room I can confirm 3D coat is using mm instead of cm. I could export 10x before coming into 3D coat, but is there a way to work with scale in 3D coat? I know there is an "edit scene scale" function in the sculpt workspace, but I don't think its related. Edited April 28, 2022 by Shift Studio added info Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 28, 2022 Report Share Posted April 28, 2022 why don't you use the entire surface of the UV using Pack Tools ? ---------------------------- Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted April 28, 2022 Author Member Report Share Posted April 28, 2022 4 minutes ago, Carlosan said: why don't you use the entire surface of the UV using Pack Tools ? ---------------------------- Thanks Carlosan. I can use the whole UV like you suggest, I just didn't think it should matter. I don't need it to be especially efficient as these are for one-time renders. The Fixed scene scale/Measure units doesn't seem to exist in the version of 3D-Coat I'm using (2021.23). Is that feature newer? Custom navigation is broken for me in 2022 versions and I think most of the 2021 versions after 2021.23. So I don't use them unfortunately. -- Shift Studio. Quote Link to comment Share on other sites More sharing options...
Member Solution Shift Studio Posted April 28, 2022 Author Member Solution Report Share Posted April 28, 2022 I've exported my model at 10x. Then made a new 3D Coat file for Per Pixel Painting. This seems to have fixed the splotchy issue! So, for now, that's the method I'm going with. Thanks for pointing me in the right direction Carlosan! -- Shift Studio. 1 Quote Link to comment Share on other sites More sharing options...
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