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[Solved] Update my already textured paint object with another retopo shape the same but with new edges added and UV sets added


Go to solution Solved by Carlosan,

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Posted (edited)

Hi all,

Thanks for looking at my problem. 

my original retopo object was projected to paint room and i have spent considerable time painting it and then discovered i needed better resolution. I have changed the retopo with more seams and changed the UV's to have more sets to increase the resolution to SL. how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted, I have tried a lot of things and nothing is working.  How can i send the new retopo and uv sets to the UV room, I can update the uvs into the paint room from there but I have not found a way to put the new retopo and uv sets into the uv room. Any suggestions would be great, pleeeeeeeeeeeeeeeeeeeeeeease thanks.

Edit: I am restricted to 1024x1024 texture uploads in this platform that is why i have made my mesh a lot of different UV sets so i can change the item to higher resolution. Once I had uploaded it i discovered it was not quite good enough resolution soi went back to the retopo and put more edges into it without changing the shape, so i can split up the faces more and make more uv sets. Now I cant find a way to put the changed retopo into the paint room with the new UV's without losing the textures I have already painted. 

Edited by Lizbot
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how do I make the new retopo and uv sets go to the paint room without losing all my textures that I have painted

Apply UV-set on Retopo room will help

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Posted (edited)

As stated in my post, I already tried this.

 

The updated retopo does not go to the UV room. How can I make this updated retopo go to the UV room?

The retopo is the exact same shape as before I just had to add more edges to it so I can add more seams and split up the object to more materials to get higher resolution as I cannot import higher than 1k textures.

I had to add more edges onto the retopo as it only had 30 or so faces as it is a very low poly shell. foe example i split one face into four faces and made each face one material.

I want the new retopo and new uv to go to the paint room without losing my textures, i cant replicate them. 

Edited by Lizbot
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I could just kiss you....This worked, I had no idea you could project your paint room retopo onto a new retopo.... Thank you thank you thank youuuuuuu

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  • Carlosan changed the title to [Solved] Update my already textured paint object with another retopo shape the same but with new edges added and UV sets added

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