Member davide445 Posted May 12 Member Report Share Posted May 12 I'm trying to achieve something seems a very stupid task I can't get up The attached mesh does have in origin a pivot set far away, wrong axes orientation and strange position I tried to correct this but only partially resulting in attached mesh. Wanted to ask if there is some tool that can help me in: - center the pivot to the center of mass - automatically align axes to the object main simmetry, so to don't have to just rotate by hand them (I remember there was some automatic tool in C4D the time I tested a while ago) - "drop" the object to main plane, so that is horizontal on the origin Blade_align.fbx Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 12 Report Share Posted May 12 Sadly the model original position it is not aligned. There isnt any tool to correct it. You need to do the align on the original app. 1 Quote Link to comment Share on other sites More sharing options...
Member davide445 Posted May 12 Author Member Report Share Posted May 12 (edited) I'm ashamed to ask both since you are ALWAYS answering and I dind't know how you find the time, but also since I was thinking the model pivot was the one defining his 3D movements. How do I find the model "original position", pardon my ignorance. Edited May 12 by davide445 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted May 12 Report Share Posted May 12 I dont know where your downloaded that mesh ? Quote Link to comment Share on other sites More sharing options...
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