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[Bug] Displayed rendering Looks bad


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How do I get the display to match the UV texture that was painted on it?

Right now it is acting like it has a completely different set of UVs.

pic 2. Rendered.

pic 3. moving model while in rendered view.

image.thumb.png.9e639e151d699ffe97642b2654d799a6.png

image.thumb.png.3d354acf67c26d257358f6c7855781e9.png

image.thumb.png.2bea263a4ffdb1b8f1340272ee69b4d6.png

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What software did you use to create this mesh?

Importing the model on 3DC show this:

Windows  > Panels > Paint Objects

image.png

image.png

Thanks for point it up
Reported

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  • Carlosan changed the title to [Bug] Displayed rendering Looks bad

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