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[Solved] Texture miss on FXB exported


Samuele
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Go to solution Solved by Carlosan,

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Hi,

i'm a newbie.
I'm trying to repair a 3d scan. I' m following the tutorial "3D Scan Cleanup".

I've imported a fbx model in sculpt mode (import w/o voxelization).
The model appears in sculpt mode with texture. I can then smooth it with texture visible.

After cleaning it i want it back in fbx (or obj + mat).
I've tried to export it in sculpt mode (export scene) and in paint mode (export objects & Textures) but the material is not more visible in other 3d view software.

I know that voxel and surface mode make UV unusable.
What i can do? Which tutorial to watch to learn how to do it?

Thanks!

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Hi and welcome !

Right click on your model in the sculpt room, choose Autopo, then your selection or Just use the Autopo function and work through the process. Both will take you though the process but one is a little more automatic.

The model needs a quad retopo mesh created for it, uv seams and unwrapping plus baking.

The vertex colors will be baked for the model.

Watch the videos from 14---18 to understand how these functions work, this will save you workflow.

The whole series of videos are good for a new users of 3DC 

Hope it help

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HI, 

 

i'm here again after watching videos from 14 to 18 (retopo, unwrap and baking).
That was something that i was able to do with other software. That is great to have detailed texture on a low density mesh and 3d coat make able to do it very well.

..but please follow me:

i plan to use hi density mesh in UE5 as, with nanite, now there is the possibility to work with hi density mesh without losing performances.

At the moment i have, in 3d coat sculpt room, a high detail model with color texture visible ( i know it is not a pbr texture..and the mesh was imported in surface sculpt mode. Without voxelization). 
I do not need to retopo and to bake for low poly.
I just need hi density mesh with pbr texture (only color/albedo texture).

What is the fast way to get it from  surface sculpt? 
The process is still the same but doing retopo with high number of poly?
Thanks again
 

Edited by Samuele
more detailed workflow
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  • Carlosan changed the title to [Fixed] Texture miss on FXB exported
  • Carlosan changed the title to [Solved] Texture miss on FXB exported

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