Member roentgen Posted June 8, 2022 Member Report Share Posted June 8, 2022 (edited) Hi, I baked a shader for Per-Pixel, that produced jaggy pixels on whole of texture. I think that I'd never seen that result in previously tries. (A texture is 4k resolution but my shader is low frequency and looks like no needed so huge resolution) And so I have re-tried by Texture Baking Tool , that going to get same result. So, how do I fix this? (3Dcoat 2022.29 (stable) Win10/OpenGL) Thanks in advance, Vox Sclupt+Shader: Pixel Painting with Autoretopo (4K texture): Edited June 8, 2022 by roentgen Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 8, 2022 Report Share Posted June 8, 2022 Texel density looks very small, please post complete UV wireframe You can also try latest version 2022.30 Quote Link to comment Share on other sites More sharing options...
Member roentgen Posted June 9, 2022 Author Member Report Share Posted June 9, 2022 Does a process of baking depend to texel density? like as rendering? ... sure, may be so. I use as is UV that has been produced by Autoretopo's processing. Islands look so small and be fractured, may be not look best quality for me. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 9, 2022 Report Share Posted June 9, 2022 exactly, uv islands for hands are very small. texture size is not enough for details. Try on retopo room Command > Unwrap Command > PackUV Quote Link to comment Share on other sites More sharing options...
Member roentgen Posted June 15, 2022 Author Member Report Share Posted June 15, 2022 I put UV by myself, and symmetrized that. Now I got better result! Thank you, Carlrosan. This picture is 8K texture with better UV, but it's still jaggy. May 3dcoat use a dedicate samples parameter to bake. And it seems that baking with symmetry UV has some troubles. The result was broken by left and right islands. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 22, 2022 Report Share Posted June 22, 2022 Look as overlapped islands... Retopo: Mesh > Virtual mirror mode is turned OFF ? Paint room: View > Show voxels on Paint room is turned OFF ? Quote Link to comment Share on other sites More sharing options...
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