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Projecting texture in texture editor? (3DCoat Textura 2022.29)


Inegvin
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It seems simple, but I just can't find an answer. I need to project a part of an image in my Texture Editor, right on the UVs. But as I'm trying to use projector it shows up only in 3D view. I found the tutorial where the guy do what I need to achive using PBR Material window by drug-and-drop the material to a Texture Editor, but when I try to drug-and-drop Smart materials they are not reacting. So how can I place part of an image to the spesific area of my UVs?

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Hope this help 

On 7/16/2016 at 10:36 PM, AbnRanger said:

Also, Andrew designed the 2D Gizmo to be the best way to manipulate your Stencil or Smart Material overlay

Also, Andrew added an option in EDIT menu > PREFERENCES > VIEWPORT tab > check ALLOW MATERIAL NAVIGATION VIA RMB dragging in viewport, to enable hotkeys to manipulate the stencil or material overlay, in the viewport. By default it is disabled because some like it and many do not. It interferes with some navigation hotkeys, so that is why it is turned off, by default.

With it enabled, here are the hotkey commands -Functions:

RMB (outside the model) = PAN

RMB + CTRL = ROTATE

RMB + SHIFT = ZOOM

 

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