Member adrideadrian Posted June 13, 2022 Member Report Share Posted June 13, 2022 Here is a short video of baking a sculpt into a low poly model and then some parts of model dissapear. What is going on? What am I doing wrong? 2022-06-13 23-51-59.mp4 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 14, 2022 Report Share Posted June 14, 2022 Please check this thread CS:GO models dont have one UVspace, but use several as you show in the video So it is not an easy task because: valves uv map is set in stone and cannot be changed. Uv map is part of the model not the texture. As i am aware you can only change texture not models. source 1 Quote Link to comment Share on other sites More sharing options...
Member adrideadrian Posted June 14, 2022 Author Member Report Share Posted June 14, 2022 1 hour ago, Carlosan said: Please check this thread CS:GO models dont have one UVspace, but use several as you show in the video So it is not an easy task because: valves uv map is set in stone and cannot be changed. Uv map is part of the model not the texture. As i am aware you can only change texture not models. source Yeah, I tried hidding and unhidding the parts of the model I hide before when I used projection edit to create a skin painting in PS(actually from the coridium's video tutorial you linked in that thread) and it still happening this thing that most of model dissapear after bake. I will check the other 2 vid you linked in that thread as well and all you said there. Thank you for your time and your help. 1 Quote Link to comment Share on other sites More sharing options...
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