Advanced Member Henry Townshend Posted June 26, 2022 Advanced Member Report Share Posted June 26, 2022 2022-06-26 21-21-41.mp4 I have a problem with the FOV setting. I can not set it anymore. Please see above video on how it behaves. Is it locked or something? It does not matter which file I work on. Fresh file with loading a mannequin behaves the same. I remember I never had problems with the setting in previous versions. Quote Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted June 27, 2022 Advanced Member Report Share Posted June 27, 2022 3d coat 2022.33 (recent stable) windows 10 , Near plane modulator in edit>preference as 0.001 I could see same issue in paint/UV room. Even though I change Clipping setting (aka Near plane modulator in edit>preference as 0.001) 1 In paint room with Ortho graphic view. I can not zoom in much. if I use Perspective, I can zoom in easy. 2 In UV room with ortho graphic view. I can not zoom in much. But Perspective view is more worse. because 3d coat simply hide all mesh, with zoom in. So I just change room from paint room to UV room, now mesh perfectly disable. then I need to zoom out >>> the mesh is too small to work. Quote Link to comment Share on other sites More sharing options...
Advanced Member tokikake Posted June 27, 2022 Advanced Member Report Share Posted June 27, 2022 (edited) OK now I could find to manage this problem, though did not test it with sculpt room, but basically it is same logic (3d coat limit to zoom for 1 unit) I keep to use scene scale as 1.00 but if you change scene scale as 10.00 or 100.00 in edit preference, and force to use fix scene scale. you may see now you can zoom in X10 or X 100 about same import mesh. Though I suppose you need to start with new scene. At same time, if you edit scene scale as 10, now you will see 10 voxel for 1 unit . it make things more easy when you sculpt. so if you hope to dense mesh , set scene scale as 20 or 100 etc. at start point I set it as 10 = (10 voxels in 1 unit) though you may need to adjust export scale setting, if you need to export mesh to other aplication, I suppose. About blender applink, I keep FBX export as 1 meter . then it not cause issue for me. Edited June 27, 2022 by tokikake Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted June 27, 2022 Author Advanced Member Report Share Posted June 27, 2022 Hello @tokikake ! I dont understand how your issues relate to my post. My post is about the fov slider in the menu not changing the fov. I have no trouble with zooming at all. Only with altering the FOV. Maybe there is some confusion? I feel these are two different issues and yours not really related to the FOV setting. Thanks for your input nevertheless! Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted June 27, 2022 Author Advanced Member Report Share Posted June 27, 2022 @Carlosan Can you maybe recreate my original issue? I feel that it got overshadowed now? Or am I overlooking something? Can you repro the FOV slider not working ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2022 Report Share Posted June 27, 2022 can you share the project to take a look ? Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted June 27, 2022 Author Advanced Member Report Share Posted June 27, 2022 This post was recognized by Carlosan! Henry Townshend was awarded the badge 'Great Support' and 1 points. 8 minutes ago, Carlosan said: can you share the project to take a look ? It is a general problem unfortunately, not tied to a specific project. It is the same across the app for me. I just loaded up a new fresh project. (See video above, first entry) You can or at least should be able to repro it by choosing from the welcome screen -> Voxel Sculpting -> choose any mesh. When you try to set a different FOV than the default of 50, it jus jumps back all the time, as if the FOV setting is locked. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 27, 2022 Report Share Posted June 27, 2022 Bug confirmed and reported, thanks for point it up. //edit fixed on v34 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Henry Townshend Posted June 28, 2022 Author Advanced Member Report Share Posted June 28, 2022 9 hours ago, Carlosan said: Bug confirmed and reported, thanks for point it up. Great! Thx for passing it on. Quote Link to comment Share on other sites More sharing options...
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