New Member UnReKnown Posted July 16, 2022 New Member Share Posted July 16, 2022 Hey, I am really having a hard time getting 3D coat to work with any kind of scale value, I need to be able to sculpt to exact scales and dimensions. What I am trying to do is sculpt a terrain, and setting a sculpt brush to always sculpt to a max height. So for example I could sculpt to a max height of 300 meters and know when I export my heightmap and then import into engine, that the height will be 300 meters. There have been a few issues I have found, firstly I could not seem to export a heightmap where I could set white to be 3200 meters and black to be 0. Instead 3D coat always makes the heightst point value white. So I decided I would sculpt 2 spots on my mesh, one to be 3200 meters and one at 0 meters, which I would not sculpt above or below, ensuring white would be 3200 and black 0. Unfortunatly I then realized that brush depth changes depending on the radius of the sculpt brush and I have no idea how I am supposed to ensure I am working with correct scales. Please tell me there is a way to work in 3D coat with exact dimensions. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 17, 2022 Share Posted July 17, 2022 Hi On Edit > Preferences > Viewport you can select Use fixed scene scale. And can lock the brush using this option Hope it help 1 Quote Link to comment Share on other sites More sharing options...
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