New Member Water Posted July 19, 2022 New Member Share Posted July 19, 2022 Hello and good evening. I discovered this wonderful software called 3D Coat; I love the texturing and uv mapping workflows, but I can't seem to get a handle on the baking phase. I've tried several bakes, but each time the results are the same. Could somebody tell me why my bake looks like that and what I need do? I paid close attention to both the outside and interior cages. I've watched several tutorials, but to no avail. Help, what should I do to fix this? Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 19, 2022 Reputable Contributor Share Posted July 19, 2022 46 minutes ago, Water said: Hello and good evening. I discovered this wonderful software called 3D Coat; I love the texturing and uv mapping workflows, but I can't seem to get a handle on the baking phase. I've tried several bakes, but each time the results are the same. Could somebody tell me why my bake looks like that and what I need do? I paid close attention to both the outside and interior cages. I've watched several tutorials, but to no avail. Help, what should I do to fix this? Is the problem having to do with snapping problems? Maybe some step caused all of these and it would be good to turn off AUTO SNAP at the top of the UI to keep this from happening. Snapping can go haywire when the vertices are right up against the edge of a mesh or opening of a mesh. That is why it is good to know how to avoid these kinds of issues. Quote Link to comment Share on other sites More sharing options...
New Member Water Posted July 19, 2022 Author New Member Share Posted July 19, 2022 Hmmm. Thank you AbnRanger. Let me try this out first and I will be back with feedback. Quote Link to comment Share on other sites More sharing options...
New Member Water Posted July 23, 2022 Author New Member Share Posted July 23, 2022 On 7/19/2022 at 10:47 PM, AbnRanger said: Is the problem having to do with snapping problems? Maybe some step caused all of these and it would be good to turn off AUTO SNAP at the top of the UI to keep this from happening. Snapping can go haywire when the vertices are right up against the edge of a mesh or opening of a mesh. That is why it is good to know how to avoid these kinds of issues. I tried it, but yet to no avail. The baking is still not working properly, even for basic models such as a bevelled cube. I really appreciate your efforts, AbnRanger and i'm still open to trying other techniques Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted July 23, 2022 Reputable Contributor Share Posted July 23, 2022 45 minutes ago, Water said: I tried it, but yet to no avail. The baking is still not working properly, even for basic models such as a bevelled cube. I really appreciate your efforts, AbnRanger and i'm still open to trying other techniques Can you possibly screen record the process where it seems to fail? Perhaps we can spot what the issue is, by seeing it happen. Quote Link to comment Share on other sites More sharing options...
New Member Water Posted July 23, 2022 Author New Member Share Posted July 23, 2022 Good evening AbnRanger. so sorry that I didn't send a video, rather, I will be send a google drive link. I believe you will be able to inspect it better through there. https://drive.google.com/drive/folders/1cOBFoBiuC57cMFD1SYxFqwmP4xvCmspN?usp=sharing Quote Link to comment Share on other sites More sharing options...
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