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Export files from blender for splines


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What are the correct settings for exporting obzh from blender to 3d coat for splines? Like the forward direction and the upward direction, because I have been unable to set the correct direction for a day, any of them cause my model to not stretch along the curve, but repeat in a set of segments (like logs in a log house).

And how to correctly set the model along the axes in blender?



And besides, how do splines work, such as usb, when the intermediate link (the wire between the connectors) is stretched (multiplied) along the curve, and the extreme elements remain intact?

Edited by Barrel
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