Hi! @alexn007 @Carlosan
You can export textured sculpt meshes WITHOUT baking from factures room as fbx. But the materials need some tweaking.
I started in Modelling Room and used 'retopo to sculpt mesh'. Also low polycounts look good.
On export from Factures Room hit 'Export to' or 'Export-Export Scene' as fbx and hit ' Don't decimate'
Hint: It looks great if you have displacement maps to feed in the materials!
Because of the tiled textures you can make big lanscapes/o
Hi!
Simple:
In Spot Tool, with normal Brush mode, just click once, otherwise you 'smear' the texture. -Set the Stroke Mode to Stamp or Stamp Drag instead.
You can also:
Make a new layer. Draw with Paint Tool, Lasso Mode.
Then in Vertexture Settings, activate ' Apply VerTexture Interactivley' and then edit Scale, Rotation, U and V Shift for positioning.
Happy Painting!
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