Member Mspalante Posted August 14, 2022 Member Report Share Posted August 14, 2022 Hey there everyone.. I've been using 3D Coat for most of my pipeline of work, but i didnt found a way to apply materials to especific meshs and polygons. As Material Editor inside Maya and Max. With this process i do the texturing inside substance or i export the model for the game engine with diferent materials applied. At this point, today, is still being not possible to do this? Or anyone know a way ? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 15, 2022 Report Share Posted August 15, 2022 Hi Do you mean how to use Smart Material on UVmapped meshes ? Quote Link to comment Share on other sites More sharing options...
Member Mspalante Posted August 26, 2022 Author Member Report Share Posted August 26, 2022 Hey Carlosan, Thanks for the reply i noticed now, i will check this pipeline, i personally didnt texture inside 3D coat, but is if possible to export the mesh with diferent materials assigned to the model that will help me a lot to export to other programs as UE and Unity Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 26, 2022 Report Share Posted August 26, 2022 Please check this thread, i hope will be useful Quote Link to comment Share on other sites More sharing options...
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