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3D Coat normals to Substance Painter come out glossy


amcmahon
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Been away from 3d coat and painter for some time now and wanted to refresh myself with them. I wanted to add some detail to an old mesh I made via normal map editing. Painter's editing ability is fairly weak compared to 3D Coat. So did the details here, exported the normal map, brought it back to Painter to finish the textures but the new normal map made everything glossy. I tried several export options as well as flipping the green channel, but nothing seems to be working. Hoping others have insight into what is happening here.

 

image.thumb.png.43335b18fe3c2502696bf6cad9b02d9e.png

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