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Scale unit of measurement


XCOTT
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I’m trying to understand why scale and unit of measurement don’t matter in 3dCoat. 
 

if I set the viewport to inches, then make a one inch cube, why doesn’t it change to 25 if the viewer is changed to mm? Instead, it remains 1. 
 

The measuring tool mirrors this. If I measure a length, then change the unit, it stays the same in Count and size, only changing the unit name. 
 

Ultimately, IINM, *everything* is always in mm. 
 

After years of working in inches, always having to up the res to x128 and scaling up every single one my, over a couple hundred, models in my slicing software. I only just realized I never was working in inches, but mm. 
 

I know that metric is the preferred unit to many, and I am actually trying to adapt, but this makes no sense to me. Offer it or don’t but have it work. 
 

 

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