Member XCOTT Posted August 22, 2022 Member Report Share Posted August 22, 2022 I’m trying to understand why scale and unit of measurement don’t matter in 3dCoat. if I set the viewport to inches, then make a one inch cube, why doesn’t it change to 25 if the viewer is changed to mm? Instead, it remains 1. The measuring tool mirrors this. If I measure a length, then change the unit, it stays the same in Count and size, only changing the unit name. Ultimately, IINM, *everything* is always in mm. After years of working in inches, always having to up the res to x128 and scaling up every single one my, over a couple hundred, models in my slicing software. I only just realized I never was working in inches, but mm. I know that metric is the preferred unit to many, and I am actually trying to adapt, but this makes no sense to me. Offer it or don’t but have it work. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 22, 2022 Report Share Posted August 22, 2022 Hi Hope this help Quote Link to comment Share on other sites More sharing options...
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