New Member BLVCKMVJIK Posted August 28, 2022 New Member Report Share Posted August 28, 2022 I'm new to 3D, still getting the hang of things, so sorry if this is a silly question Everything looks fine in the viewport, but after exporting, the visor section of my texture isn't showing up (The main texture on the helmet is also coming out way darker than in 3DC (not my main issue though) I'm sure there's something simple I'm missing, just not sure what :P To clarify, I'm exporting specifically for Fallout 4 which requires Normal/Diffuse/Specular maps I've attached examples, and my export settings Is there something specific I need to do to have those elements come out correctly? Thanks in advance! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 28, 2022 Report Share Posted August 28, 2022 Hi Try exporting diffuse as RGB without alpha. To see only colors without any environment reflection use View > Flat Shade Change Texture export/Import workflow to color specular Hope it help Quote Link to comment Share on other sites More sharing options...
New Member BLVCKMVJIK Posted August 28, 2022 Author New Member Report Share Posted August 28, 2022 Awesome I'll try that out Quote Link to comment Share on other sites More sharing options...
New Member BLVCKMVJIK Posted August 28, 2022 Author New Member Report Share Posted August 28, 2022 Didn't work Still looks the same unfortunately 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 29, 2022 Report Share Posted August 29, 2022 Try this export or share the model to take a look. Quote Link to comment Share on other sites More sharing options...
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