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[Solved] Baking from high poly to low poly


phoenixart
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Go to solution Solved by Carlosan,

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I watched a few tutorials on the topic, but I still feel I get confused sometimes.
So, just wanted to run the workflow by you guys to see if this is the correct method.

I have a high poly sculpt that I want to take in to the paint room.
Before doing the retopo conversion, I decide to reduce the polygon number by clicking on the Clone and Decrease button.
Now that I have a lower polygon count, I do the AUTOPO.

The part that I need to be sure about is the baking process.
To make sure I'm baking from the high poly count to low poly mesh, I select the original sculpt, and then I choose Bake w/Normal Map (Per-Pixel).

Is this correct, or 3d Coat is still baking using the low poly mesh?

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Use Name Correspondence for Baking

You may use this option to simplify Sculpt Object Baking if names of Retopo Objects correspond to Sculpt Object names.

If you check the option each Retopo Object will be baked using only the Sculpt Object of same name and its children

 

 

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  • Carlosan changed the title to [Solved] Baking from high poly to low poly

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