Advanced Member phoenixart Posted August 30, 2022 Advanced Member Report Share Posted August 30, 2022 I watched a few tutorials on the topic, but I still feel I get confused sometimes. So, just wanted to run the workflow by you guys to see if this is the correct method. I have a high poly sculpt that I want to take in to the paint room. Before doing the retopo conversion, I decide to reduce the polygon number by clicking on the Clone and Decrease button. Now that I have a lower polygon count, I do the AUTOPO. The part that I need to be sure about is the baking process. To make sure I'm baking from the high poly count to low poly mesh, I select the original sculpt, and then I choose Bake w/Normal Map (Per-Pixel). Is this correct, or 3d Coat is still baking using the low poly mesh? Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted August 31, 2022 Solution Report Share Posted August 31, 2022 Use Name Correspondence for Baking You may use this option to simplify Sculpt Object Baking if names of Retopo Objects correspond to Sculpt Object names. If you check the option each Retopo Object will be baked using only the Sculpt Object of same name and its children 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted August 31, 2022 Author Advanced Member Report Share Posted August 31, 2022 Thanks @Carlosan That helped! 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.