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'decimate, auto-map, export' does not work at once


OhGwan
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This note it is not solving the issue ?

On 9/29/2022 at 5:34 PM, Andrew Shpagin said:

I discovered that if you have some object in scene, say "Volume5" and there is layer with the same name "Volume5". And you painted some color over the layer "Volume5". In this case the color from the layer "Volume5" will not be baked because this layer used to bake base color of the shader and it overwrites the painted color. 

Please check if this is your case.

If no, please help me a bit more - make some video that demonstartes the issue. Every detail important, so fullscreen video is the best. 

 

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On 5/14/2025 at 2:47 AM, Carlosan said:

  This note it is not solving the issue ?

 

Does not work ,Baking/Cage display gets ignored/skipped,so i can't set layer name, it automactly create texture layer same name with Object name

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