Advanced Member phoenixart Posted September 18, 2022 Advanced Member Report Share Posted September 18, 2022 This mesh is proving to be tough to get it done. Autopo doesn't work, no matter what settings I try. Only decimation seems to give me a chance at unwrapping this mesh. After the unwrapping, I did the automap before baking the normals. In the paint room, I then baked the curvature, and the AO pass. All seemed to be working fine. The problem occurs when I apply the first material. The preview looks fine: Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 18, 2022 Author Advanced Member Report Share Posted September 18, 2022 (edited) But when I apply it, these areas are blurry: I would understand that if I were using the uv-mapping projection to apply the texture, and perhaps those islands had the wrong scale, but I'm using cube mapping. I spent around 3 hours redoing the whole process over, and over again to no avail. Any hints? Edit: by looking at the UV map again, I think the islands are indeed too small. Could that affect the cube-mapping? And if that's the case, how can I fix the map in order to get better islands? Edited September 18, 2022 by phoenixart Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 18, 2022 Author Advanced Member Report Share Posted September 18, 2022 Ok, somehow I managed to get a denser map for the affected area: But there are still some areas that are too big. Is there a way to select those areas in the viewport, and have them synced in the UV Preview window? It seems I can only select in the preview window... Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 18, 2022 Author Advanced Member Report Share Posted September 18, 2022 More oddities: when switching back to the retopo room, I get this warning: So, I pressed OK, but the result is nothing like the one I prepared in the UV room: So, I went back to the UV room, and applied the UV-set: But when I went back to the Retopo room I got the same warning again (!) And the UV map is still nothing like the one in the UV room. Definitely, not an easy ride... Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 18, 2022 Author Advanced Member Report Share Posted September 18, 2022 I'm kind of stuck here. If anyone has some ideas to share, I'm all ears. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 18, 2022 Report Share Posted September 18, 2022 The key is to fine tune editing UV maps. AUTORETOPO as base => MANUAL fine tuning => baking Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 18, 2022 Author Advanced Member Report Share Posted September 18, 2022 Thanks @Carlosan I watched that video before, it doesn't explain how to fine-tune, I followed the same steps, so I'm kind of where I was before. Plus, the issue with Apply UV-set not being consistent between the UV and the Retopo room seems like a bug to me. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 18, 2022 Report Share Posted September 18, 2022 wait - retopo room and UV room are not synchronized. The Tweak room and the UV room are companion workspaces to the paint workspace in the sense that they work exclusively on paint objects. In this videos we are going to look at the three different mesh types that exist in 3DCoat they are associated with the three primary workspaces paint, retopo, and sculpt. It's important to know the differences between them. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 18, 2022 Report Share Posted September 18, 2022 Your textures look blurry because Texel density is not proportional Use Join Cluster to join small islands and pack or pack2 to scale uniform Change Projection type, camera or UV mapping to see different results applying SMaterials Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 19, 2022 Author Advanced Member Report Share Posted September 19, 2022 Thanks for the links @Carlosan I'll check them out. To be clear, I'm not using the Tweak room, but the Retopo room, and the UV room. That said, I don't have the Join Cluster tool in the UV room: Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 20, 2022 Report Share Posted September 20, 2022 Yes, it is under Modes. I see it on your pic Check again please Quote Link to comment Share on other sites More sharing options...
Advanced Member phoenixart Posted September 20, 2022 Author Advanced Member Report Share Posted September 20, 2022 Ok, I see it now. I guess it's time for me to take a break... :-) Thanks @Carlosan 1 Quote Link to comment Share on other sites More sharing options...
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