The "standard practice" I've adopted when working on the final res model version is to just go ahead and do Edit > Calculate Occlusion and Edit > Calculate Curvature once the model is more or less finalized, but before kicking off the Paint process. Then you have full control. It should also be mentioned that mesh map baking will take your tangent space normal map into account if you have baked one, so be sure to include that in your project if so before hand.
When assigning Shaders i
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Posted by tiburbage,
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