Jump to content
3DCoat Forums

AO baking has some scale or offset bug


Recommended Posts

  • Member

As mentioned Im wanting to start a new UV painting project , select smart material which requires AO and Curve baking .. once it finishes the results are not correct. I recenty updated to 2022.47 .. now im regretting that .. any way to roll back? 

 

I tried to do the bake manually as well , same problem. Inported fbx has two objects , zero origin , no scaling each has a unique uvmap. This means its baking two textures. Please see attached screenshot , notice the AO of everything on the counter surface.

 

image.thumb.jpeg.dcc167d31521fc6df1c48639946a9a92.jpeg

  • Like 1
Link to comment
Share on other sites

  • Member

no man , i just noticed now aswell - The app is not creating a separate Occulsion layer and setting the blend mode either, when doing the auto baking

 

So from new blank scene , import model , select smart material .. It bakes the cavity map into a new layer named "CavityMap" but then bakes the AO into the current layer ( which by default in a new scene is layer 1 ) and does not change the blend mode. 

WORST is it also does not recognise it has a AO baked layer now either , so if you select a different smart material  .. it rebakes the AO ..

I paid for this software. My goodness. I have deadlines .. I need to roll back to a working version. SOmebody pls help 

 

Link to comment
Share on other sites

  • 4 weeks later...
  • Member

Carlosan, I think he's referring to the automatic mesh map generation that occurs when you select a Smart Material which requires them but they haven't been baked yet. If I'm reading that right, the question would be what settings does 3DC default to in that case? I think for AO it should be Separate Paint Objects=ON, Lighting Render Target=Into New Layer as you show above.

Edited by tiburbage
  • Thanks 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...