New Member MrMcVector Posted September 28, 2022 New Member Report Share Posted September 28, 2022 (edited) Hello everyone! I'm new to 3dcoat Textura. I'm new to 3d coat and have a few questions. First it seems for now the only noise generator is for Perlin Noise. Are there plans to expand this and add more in the future? A procedural masking feature would be amazing and help make smart materials in 3dCoat even better. Also why is the normal map not included with the PBR, why does it need to be imported via the texture drop down? if I'm wrong please let me know but i feel this should be part of ANY smart material and not a new layer thats separate from the material Im making . Is Depth the normal map? because I feel if thats the case it really should be called Normal, otherwise wouldnt a heightmap work? Ive tried both in this material Im making and they look the same Edited September 28, 2022 by MrMcVector Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted September 28, 2022 Reputable Contributor Report Share Posted September 28, 2022 12 hours ago, MrMcVector said: Hello everyone! I'm new to 3dcoat Textura. I'm new to 3d coat and have a few questions. First it seems for now the only noise generator is for Perlin Noise. Are there plans to expand this and add more in the future? A procedural masking feature would be amazing and help make smart materials in 3dCoat even better. Also why is the normal map not included with the PBR, why does it need to be imported via the texture drop down? if I'm wrong please let me know but i feel this should be part of ANY smart material and not a new layer thats separate from the material Im making . Is Depth the normal map? because I feel if thats the case it really should be called Normal, otherwise wouldnt a heightmap work? Ive tried both in this material Im making and they look the same Please send support@pilgway.com this feature request. I have made the same request multiple times over the past 5 years or so. The more users who request a given feature, the higher the priority it gets. There are different tools that make use of procedural NOISE, and all of them could use a nice large library to choose from. Even the FILL tool has more procedural noise types than what is available in the Smart Materials panel. I wish Andrew would make those and other noise types available. There is a large opensource noise library called Bercon Maps, which is used in 3dsMax. I wish Andrew would try to add these procedural maps to all the Noise-based tools in 3DCoat, including the NOISE tool in the Sculpt Workspace. https://github.com/Bercon/BerconMaps Quote Link to comment Share on other sites More sharing options...
New Member MrMcVector Posted October 1, 2022 Author New Member Report Share Posted October 1, 2022 On 9/28/2022 at 11:45 AM, AbnRanger said: Please send support@pilgway.com this feature request. I have made the same request multiple times over the past 5 years or so. The more users who request a given feature, the higher the priority it gets. There are different tools that make use of procedural NOISE, and all of them could use a nice large library to choose from. Even the FILL tool has more procedural noise types than what is available in the Smart Materials panel. I wish Andrew would make those and other noise types available. There is a large opensource noise library called Bercon Maps, which is used in 3dsMax. I wish Andrew would try to add these procedural maps to all the Noise-based tools in 3DCoat, including the NOISE tool in the Sculpt Workspace. https://github.com/Bercon/BerconMaps Email sent, fingers crossed but if its been something thats been requested for that long maybe not. Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted October 1, 2022 Reputable Contributor Report Share Posted October 1, 2022 1 hour ago, MrMcVector said: Email sent, fingers crossed but if its been something thats been requested for that long maybe not. Yeah, but the more the number of people ask for the same thing, the more priority it gets. Quote Link to comment Share on other sites More sharing options...
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