Member Shift Studio Posted September 29, 2022 Member Report Share Posted September 29, 2022 3D Coat can now convert normal maps into height information. I would like to use both height and normal maps in smart materials 'Depth'. When I add a new layer however in order to add the second map, the upper layer's Depth overrides the lower's Depth channel. I want to blend the info to get large and small details How can this be done? Thanks in advance! -- Shift Studio. Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted September 29, 2022 Author Member Report Share Posted September 29, 2022 Looks like I asked this before >> There are some solutions/work-arounds in there. But ... now that 3D coat can accept normal maps and convert to grayscale height, what's the best practice? Still experimenting ... I would like to just have two layers and feed in the two different texture maps in Smart Material Editor. Thoughts anyone? -- Shift Studio. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 2, 2022 Report Share Posted October 2, 2022 You need to copy noise layer settings and paste into Mask Opacity noise settings Quote Link to comment Share on other sites More sharing options...
Member Shift Studio Posted October 3, 2022 Author Member Report Share Posted October 3, 2022 On 10/2/2022 at 6:58 AM, Carlosan said: You need to copy noise layer settings and paste into Mask Opacity noise settings Thanks Carlosan, That's an interesting idea and I'll see how that works. I'm wondering - would that be 'additive' blending of the two textures' depths? ... I guess it would. Thanks again. I'll report back how that works for me. -- Shift Studio. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 4, 2022 Report Share Posted October 4, 2022 @Shift Studio is a mix in between 2 values: mask contrast & depth 20/100 20/50 100/10 30/90 and so on... trial & error according to material type depth value = amount mask value = influence Quote Link to comment Share on other sites More sharing options...
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