I suspect it may be due to the very thin nature of the object. In the toolbar (top of the UI), there is a list menu to the right of AUTO-SNAP that lets the user select what type of snapping they want to use. If you experience more of these snapping problems, try a different snapping mode and see if that works correctly. I would probably try the SNAP TO OUTER SURFACE. I find these kind of snapping issues to be very rare, actually, so hopefully this will be the last time you run into such a proble
Hello. No Problem! I meant this dialog, if you plan to 'bake' textures like color, normals, etc on your retopology. It allows you to artificially thicken the mesh, so that you don't have to worry about white spots on the texture afterwards. Just look how badly my mesh is sticking through, but the resulting paint mesh with normal map look totally fine.
Now with your thin cloth it is a bit special. It can also be that the retopo snaps to the wrong side. For that you could try
Increase th
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