Jump to content
3DCoat Forums
  • 0

whats you best way of sculpting hard surfaces??



10 answers to this question

Recommended Posts

  • 0

well... sculpt hard surface is not the best way to achieve sharp edges.

I use sculpt step to create fast sketches focusing on shapes and proportions, and then retopo or subd modeling using that shape as base to create final models.

Link to comment
Share on other sites

  • 0
  • Advanced Member
17 minutes ago, phoenixart said:


Vox Hide keeps the edges quite sharp. For secondary details, hard surface brushes on a dense mesh should work OK.

But I don't know what's your workflow, not sure vox hide + brushes may apply in your case.

im more curious what your workflow is...

how would you do Armour for example.. im looking to smooth everything out but has a nice crisp edge...

alot of the tools i use destroys the shape of my mesh ...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...