Advanced Member Ratchet Posted November 6, 2022 Advanced Member Report Share Posted November 6, 2022 (edited) Hi, When placing sculpt models using "On brush" or "click to place" , the model volume seems to not use the surface clicked but instead take accound of surfaces around 1) click on surface where ther is no other models around and it's vertical paced. 2 ) click on a flat surface space, it takes accound of surrounding volumes and the model is not placed vertical to the clicked area. Could there be some option to ignore surrounding volumes and only take account the clicked small surface ? Another question, is there a way to rotate the sculpt model and keep that rotation when you will use "On brush" ? Using the transform option, it works only when with gizmo, while it could have been great to save the transform and use it with "On brush" Thanks. Edited November 6, 2022 by Ratchet Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted November 6, 2022 Advanced Member Report Share Posted November 6, 2022 i believe mesh placement works on collision... so depending on size of your model... it lands on the nearest place that collides with the mesh Quote Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted November 6, 2022 Advanced Member Report Share Posted November 6, 2022 1 hour ago, Ratchet said: Another question, is there a way to rotate the sculpt model and keep that rotation when you will use "On brush" ? Using the transform option, it works only when with gizmo, while it could have been great to save the transform and use it with "On brush" Thanks. this i dont understand really... you mean have a gizmo available whilst you are sculpting? Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted November 7, 2022 Author Advanced Member Report Share Posted November 7, 2022 On 11/6/2022 at 7:50 PM, Elemeno said: i believe mesh placement works on collision... so depending on size of your model... it lands on the nearest place that collides with the mesh Exactly i wish there was an option to ignore collision around and just check collision on mouse point, so place model based on mouse only collision. On 11/6/2022 at 7:51 PM, Elemeno said: you mean have a gizmo available whilst you are sculpting? I mean the sculpt model when using "On brush" is always rotated on same way, you cna only change height offset and size with mouse. Having an option to chnage it's rotation and then use the object with new rotation with the "On brush". Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 14, 2022 Report Share Posted November 14, 2022 On brush > rotation can vary using 0-9 hotkeys. Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted November 17, 2022 Author Advanced Member Report Share Posted November 17, 2022 (edited) Keys just rotate camera view not the object. Also It could be lot more intutive using mouse xy combined with a special key to rotate model from current view perspective, and not relying on using so many keys. It's a bit sad as this is an awesome tool for many uses Edited November 17, 2022 by Ratchet 1 Quote Link to comment Share on other sites More sharing options...
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