Member swifty Posted November 17, 2022 Member Report Share Posted November 17, 2022 Any suggestions on how I fix texel density over a range of objects? Blender has as an addon ZenUVMaster where you can determine the texel density & it scales the UV's to match, how would I do the same so e.g. a brick texture is the same over any number of different sized buildings? Thanks in advance Quote Link to comment Share on other sites More sharing options...
Carlosan Posted November 18, 2022 Report Share Posted November 18, 2022 Texel Density Checker is very useful too Sorry but this is an open feature request, it is not possible atm. Please drop a line asking for this feature at support@3dcoat.com Thanks Quote Link to comment Share on other sites More sharing options...
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