Jump to content
3DCoat Forums

[Feature] Texel Density


swifty
 Share

Recommended Posts

  • Member

Any suggestions on how I fix texel density over a range of objects? Blender has as an addon ZenUVMaster where you can determine the texel density & it scales the UV's to match, how would I do the same so e.g. a brick texture is the same over any number of different sized buildings?

 

Thanks in advance

Link to comment
Share on other sites

  • Carlosan changed the title to [Feature] Texel Density

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...