Advanced Member lululee Posted November 25, 2022 Advanced Member Report Share Posted November 25, 2022 Hi, I am trying to texture a character with smart materials. I am using the uv mapping I have separate material zones, Head, body, legs, arms When I use the fill tool I can only get the smart materials to go onto 1 zone ( such as body). How do I get the smart materials to go onto each individual zone. Even making different layers doesn't work. Cheerio lululee Quote Link to comment Share on other sites More sharing options...
0 Advanced Member lululee Posted November 25, 2022 Author Advanced Member Report Share Posted November 25, 2022 Also, When I go to the "Texture baking tool" and export the textures only the head shows up. Cheerio lululee Quote Link to comment Share on other sites More sharing options...
0 Carlosan Posted November 25, 2022 Report Share Posted November 25, 2022 1 hour ago, lululee said: I have separate material zones, Head, body, legs, arms How many Paint objects & surface materials ? On every material zones... UV islands are at 0,1 Uv space ? (1001 onto the graphic) can you share the project (PM if needed) to take a look ? Quote Link to comment Share on other sites More sharing options...
0 Advanced Member lululee Posted November 25, 2022 Author Advanced Member Report Share Posted November 25, 2022 Hi Carlosan, I'm away from the computer tonight. Will be back tomorrow. Thanks so much for your help. Cheerio lululee Quote Link to comment Share on other sites More sharing options...
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lululee
Hi,
I am trying to texture a character with smart materials.
I am using the uv mapping
I have separate material zones, Head, body, legs, arms
When I use the fill tool I can only get the smart materials to go onto 1 zone ( such as body).
How do I get the smart materials to go onto each individual zone.
Even making different layers doesn't work.
Cheerio
lululee
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