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symmetry behaves differently in surface mode, is this normal?


jammer42777
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so  i am trying to split up an object,  I prefer using surface mode as opposed to voxel mode,  however in this case Instead of having the arms on one layer that I can symmetrically edit, it creates each arm as a new object.  is there a way to split the arms, but keep them both as one object in surface mode.

 

Your help is critical

beast.jpg

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You can Merge both using RMB over the layer to see Merge commands

image.png

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Awesome!   I'll try that,  question  are there any tutorials that you would recommend for 3dcoat noobs?

Also do you have something like a patreon?

I would be happy to pay a small sum for help.

Thank you!

--Joshua

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