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symmetry behaves differently in surface mode, is this normal?


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so  i am trying to split up an object,  I prefer using surface mode as opposed to voxel mode,  however in this case Instead of having the arms on one layer that I can symmetrically edit, it creates each arm as a new object.  is there a way to split the arms, but keep them both as one object in surface mode.


Your help is critical


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