Hi there, Im trying to bake a high poly model to a flat plane. It looks ok inside the app, and bakes ok. Once exported to a PNG it looks like pixelated low rez image. I cant find anything about this issue.
If i edit the maps in an external editor (Photoshop) the AO looks fine there and can be saved.
Steps to replicate :
1. Import High poly mesh
2. Import a simple flat plane as the Retopo mesh
3. Calculate Occlusion
4. Bake Normals + Flat Displacement
5. Export maps from Paint room as "Unreal 5" preset.
System M1 Max - MacOS 13.1 , 3dCoat 2022.33 . I've also tested it in older 2021 version or the latest 2022.55 and the issues is present.
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Loop0007
Hi there, Im trying to bake a high poly model to a flat plane. It looks ok inside the app, and bakes ok. Once exported to a PNG it looks like pixelated low rez image. I cant find anything about this issue.
If i edit the maps in an external editor (Photoshop) the AO looks fine there and can be saved.
Steps to replicate :
1. Import High poly mesh
2. Import a simple flat plane as the Retopo mesh
3. Calculate Occlusion
4. Bake Normals + Flat Displacement
5. Export maps from Paint room as "Unreal 5" preset.
System M1 Max - MacOS 13.1 , 3dCoat 2022.33 . I've also tested it in older 2021 version or the latest 2022.55 and the issues is present.
Is there anyway to fix this?
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