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Paint Room bug hunt - report it here


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  • Advanced Member

Hi, another bug that I found in 3dcoatexture 2024.32 is on the "DECAL" material, if I create a decal material and try to use the "RECTANGLE" brush tool the result of the decal is grainy, while if I use the classic brush the result it is correct.

I attach video

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  • Advanced Member

Can anyone else confirm 2024.31 a bug in the paint room... Your brush (circle) appears normally over the mesh. Open the Texture Editor window and roll the mouse over it. Return to the mesh and the brushing function (circle) disappears. Restart solves the issue (circle returns) but repeat above and it disappears again.

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  • Advanced Member
7 hours ago, Oleg Shapov said:

Does this happen on default objects from the start menu?

I tried on the default objects in the start menu, on those the material works both on the viewport and in the texture editor, but I need it to work with my meshes.

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  • Advanced Member
7 hours ago, Oleg Shapov said:

Symmetry does not work for different UV-sets. We will find out from the developer whether this is a bug or not.

Yet with the lasso, rectangle, etcc the thing works, in theory it should also work with the simple Fill"PICK"

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can anyone tell me why paint room adds a strange shine on the mesh? the light radiates too much on the mesh , ut if you lower the light intensity its too dark but still blooms off the mesh , none of the layers have glossiness or anything

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23 hours ago, Oleg Shapov said:

Then I need your mesh for testing.

Hi, this is a part of the mesh. if you try to do the fill on the viewport the material responds correctly, while if I do the pick fill or even a paint with the rectangle on the texture editor the result is wrong. With this object you can also see the bug of filling with the PICK of the FILL tool in symmetry mode which does not work.

thx

Giovanni

alettone.fbx

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  • Advanced Member
7 hours ago, Oleg Shapov said:

Perhaps more experienced users or respected developers can help resolve this issue.

 

the material/stencil panel is easily the worst thing ive ever used , this software would benefit so much from having sliders in a sub column rather than this control panel

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  • Advanced Member

HI,
another inaccuracy bug on the filling.... when I try to color/fill/brush... I am left with non-colorable parts... while if I try to do the same things color/fill/brush on the same model but on SUBSTANCE3D the problem does not exist. the texture resolution is the same between the two programs 2048x2048

problema3dcoat.png

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  • 2 weeks later...
  • Advanced Member

Hi! From time-to-time I bump into this issue, and I'm kind of expecting it at some point (on heavy, multi layer texture sessions at least) BUT If anyone knows how to work around this bug PLEASE HELP. So after filling, erasing, using the brush tool with some kind of shape  configuration from the "E" panel (lasso,rect, circle. ..etc) I get these errors on my (usually) roughness channel. On one of the layers I'm painting on. These were more severe at some point, but I decided to retouch them with a simple brush as a fix. So what is causing this, how can I avoid it? And I really need to use the fill tool for my texturing there's no way around it unfortunately. Thanks for any input. I need help. Oh and this happened with multiple versions of 3DC, I happen to have 2024.31. as my working version.

roughness_error.JPG

Edited by yoohasz
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