Member michaelws Posted January 29 Member Report Share Posted January 29 The topic really says it all. I have two UV tiles set up in my Blender Unwrap. 1001 and 1002. How do I export these to 3D Coat so that I can paint on my object seamlessly? What settings do I need to pay attention to? Thanks Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 29 Report Share Posted January 29 3DC full support UDIM workflows, you can work with texture maps as though they were a single tile. 3DC has no true internal UDIM tiling creation like Maya or similar applications. You can import UDIM as tiles " Import Tiles as uv sets" 3DC will create a UV set for each tile. When exporting choose, " Export UV sets as Tiles" and they will be put back in a tiling order. Quote Link to comment Share on other sites More sharing options...
Member michaelws Posted January 30 Author Member Report Share Posted January 30 Thanks Carlosan. Very much. 1 Quote Link to comment Share on other sites More sharing options...
Member michaelws Posted January 30 Author Member Report Share Posted January 30 Hi Carlosan, I still have a problem. I followed your advice on Import and Export UVs as sets. On doing the import it worked well in 3D Coat. I was able to paint across the mesh seamlessly. When I exported as Export UV Sets they came into Blender but would not map as UDIMs but only as Single Image Textures. I found a solution but it is not ideal. Each UDIM exported in a separate folder. one folder named 1001 and one named 1002. I copied each of the png files in the two folders to the main texture folder. The default names given the png's by 3D Coat were 1001_diffuse.png and 1002_diffuse.png. They would not come in as UDIM textures to Blender in the Principled BSDF Shader. Only one or the other of the pngs would connect with the BSDF panel. As I was able to successfully bring in UDIM texture images from Substance Painter 2023 I copied the files names from the Substance png's and pasted them to the 3D Coat png's. The naming convention for the Substance files were Blue_Mat_BaseColor.1001.png and Blue_Mat_BaseColor.1002.png. (The name "Blue_Mat" was the name I applied to the UDIM image map in Blender before exporting. Is there something I missed in the settings for exporting the textures from 3D Coat? I exported as you directed, Export UVs as Sets. Sorry to be a bother. I would rather create my textures in 3D Coat. Thanks... 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 2 Report Share Posted February 2 Try this export settings, hope it help Quote Link to comment Share on other sites More sharing options...
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