Hey! Not sure if this is the right thread for this, but did not want to pollute the Development Thread.
I have Voxel modeled this guy, and I got a bit stuck wanting to transition into "high poly" phase, meaning creating smooth clean surfaces for baking to a low poly.
However, no matter what I do, I can for the life of me not get rid of the Voxel moire patterns on the forms. I tried:
increase voxel resolution and smooth, still moire
switch to surface mode and smooth, still, moire translates to surface mode (Which I did find unexpected)
smooth out surface in Voxel Mode as is, the moire persists
use "Smooth All" function at various degrees, repeadetly, moire still there
tried "recalculate" the surface by increasing or decreasing resolution, moire persists, even when smoothed
use Voxel "Fill" brush to try to fill moire gaps and smooth afterwards, not very successful and makes surface uneven
My goal was to stay inside 3D Coat to go through the whole pipeline, from high poly to PBR painted low poly. But currently I am stuck because I don't want to bake moire into my low poly normal map.
I know ways to bypass this outside 3D Coat, of course, e.g. I can go to ZBrush and use ZRemesher on the pieces, which gets rid of the moire instantly, giving me a usable high poly.
However, I refuse to believe it is not possible to get a moire free high poly sculpt in 3D Coat and I am close to convinced I must be doing something wrong or not knowing something.
Btw. the same happens here, where I started a quick face sculpt using one of 3D Coats base meshes. The moire is nasty ingrained into the topological structure from the start, and I am a bit baffled how to get rid of it. I always thought this is normal and one has to wait until moving to surface mode to get rid of these. But I am unable to do so.
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Henry Townshend
Hey! Not sure if this is the right thread for this, but did not want to pollute the Development Thread.
I have Voxel modeled this guy, and I got a bit stuck wanting to transition into "high poly" phase, meaning creating smooth clean surfaces for baking to a low poly.
However, no matter what I do, I can for the life of me not get rid of the Voxel moire patterns on the forms. I tried:
My goal was to stay inside 3D Coat to go through the whole pipeline, from high poly to PBR painted low poly. But currently I am stuck because I don't want to bake moire into my low poly normal map.
I know ways to bypass this outside 3D Coat, of course, e.g. I can go to ZBrush and use ZRemesher on the pieces, which gets rid of the moire instantly, giving me a usable high poly.
However, I refuse to believe it is not possible to get a moire free high poly sculpt in 3D Coat and I am close to convinced I must be doing something wrong or not knowing something.
Any help would be largely appreciated.
https://www.dropbox.com/s/6wrew56ft9y6pno/BenderMoire.mp4?dl=0
Btw. the same happens here, where I started a quick face sculpt using one of 3D Coats base meshes. The moire is nasty ingrained into the topological structure from the start, and I am a bit baffled how to get rid of it. I always thought this is normal and one has to wait until moving to surface mode to get rid of these. But I am unable to do so.
https://www.dropbox.com/s/vdo163ll72ljlrs/CoatMoire.mp4?dl=0
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